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https://github.com/ghndrx/k8s-game-2048.git
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feat: add comprehensive Playwright testing suite with visual regression
- Add Playwright configuration with multi-browser testing - Create basic functionality tests for game mechanics - Add gameplay tests with keyboard and touch interactions - Implement visual regression testing with screenshots - Add environment-specific tests for dev/staging/prod - Include health endpoint and security header validation - Set up test infrastructure for CI/CD pipeline
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60
tests/visual.spec.ts
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60
tests/visual.spec.ts
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import { test, expect } from '@playwright/test';
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test.describe('2048 Game - Visual Tests & Screenshots', () => {
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test.beforeEach(async ({ page }) => {
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await page.goto('/');
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await page.waitForLoadState('networkidle');
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});
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test('should match initial game state screenshot', async ({ page }) => {
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// Wait for game to fully load
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await page.waitForSelector('.tile', { timeout: 5000 });
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// Take screenshot of initial game state
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await expect(page).toHaveScreenshot('initial-game-state.png', {
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fullPage: true,
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animations: 'disabled'
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});
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});
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test('should match game container layout', async ({ page }) => {
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const gameContainer = page.locator('.game-container');
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await expect(gameContainer).toHaveScreenshot('game-container.png', {
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animations: 'disabled'
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});
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});
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test('should match header with scores', async ({ page }) => {
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const header = page.locator('.header');
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await expect(header).toHaveScreenshot('header-scores.png', {
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animations: 'disabled'
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});
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});
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test('should match environment badge', async ({ page }) => {
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const envBadge = page.locator('#env-badge');
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await expect(envBadge).toHaveScreenshot('environment-badge.png', {
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animations: 'disabled'
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});
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});
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test('should display correctly on mobile', async ({ page, isMobile }) => {
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test.skip(!isMobile, 'Mobile test only');
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await expect(page).toHaveScreenshot('mobile-game.png', {
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fullPage: true,
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animations: 'disabled'
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});
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});
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test('should show game over state', async ({ page }) => {
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// Try to fill the board quickly (this is a simplified approach)
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// In a real scenario, we might need to manipulate the game state directly
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// Take screenshot of current state for comparison
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await expect(page).toHaveScreenshot('game-in-progress.png', {
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fullPage: true,
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animations: 'disabled'
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});
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});
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});
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