mirror of
https://github.com/ghndrx/shellmate.git
synced 2026-02-09 22:35:07 +00:00
feat: ShellMate - SSH Chess TUI
Play chess in your terminal over SSH. No installs, no accounts. Features: - Beautiful terminal-filling chess board with ANSI colors - Play against Stockfish AI (multiple difficulty levels) - Two-step move interaction with visual feedback - Leaderboard with PostgreSQL persistence - SSH key persistence across restarts Infrastructure: - Docker containerized deployment - CI/CD pipeline for dev/staging/production - Health checks with auto-rollback - Landing page at shellmate.sh Tech: Python 3.12+, asyncssh, python-chess, Stockfish
This commit is contained in:
18
.github/PULL_REQUEST_TEMPLATE.md
vendored
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18
.github/PULL_REQUEST_TEMPLATE.md
vendored
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@@ -0,0 +1,18 @@
|
||||
## Description
|
||||
<!-- What does this PR do? -->
|
||||
|
||||
## Type of Change
|
||||
- [ ] 🐛 Bug fix
|
||||
- [ ] ✨ New feature
|
||||
- [ ] 🔧 Refactor
|
||||
- [ ] 📚 Documentation
|
||||
- [ ] 🧪 Tests
|
||||
|
||||
## Testing
|
||||
<!-- How was this tested? -->
|
||||
|
||||
## Checklist
|
||||
- [ ] Code follows project style guidelines
|
||||
- [ ] Tests pass locally
|
||||
- [ ] Documentation updated (if needed)
|
||||
- [ ] No sensitive data exposed
|
||||
62
.github/workflows/ci.yml
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62
.github/workflows/ci.yml
vendored
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|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main, develop]
|
||||
pull_request:
|
||||
branches: [main, develop]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: "3.12"
|
||||
|
||||
- name: Install system dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y stockfish
|
||||
|
||||
- name: Install Python dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install -e ".[dev]"
|
||||
|
||||
- name: Run linter
|
||||
run: |
|
||||
ruff check src/ tests/
|
||||
|
||||
- name: Run type checker
|
||||
run: |
|
||||
mypy src/ --ignore-missing-imports
|
||||
continue-on-error: true
|
||||
|
||||
- name: Run tests
|
||||
run: |
|
||||
pytest tests/ -v --tb=short
|
||||
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
needs: test
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Build Docker image
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: .
|
||||
push: false
|
||||
tags: shellmate:test
|
||||
platforms: linux/amd64,linux/arm64
|
||||
cache-from: type=gha
|
||||
cache-to: type=gha,mode=max
|
||||
67
.github/workflows/deploy.yml
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67
.github/workflows/deploy.yml
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|
||||
name: Deploy
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main, develop, staging]
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
environment:
|
||||
description: 'Environment to deploy to'
|
||||
required: true
|
||||
default: 'dev'
|
||||
type: choice
|
||||
options:
|
||||
- dev
|
||||
- staging
|
||||
- production
|
||||
|
||||
jobs:
|
||||
deploy:
|
||||
runs-on: ubuntu-latest
|
||||
needs: []
|
||||
environment:
|
||||
name: ${{ github.ref == 'refs/heads/main' && 'production' || github.ref == 'refs/heads/staging' && 'staging' || 'dev' }}
|
||||
url: ${{ github.ref == 'refs/heads/main' && 'https://shellmate.sh' || github.ref == 'refs/heads/staging' && 'https://staging.shellmate.sh' || 'https://dev.shellmate.sh' }}
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||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Set environment variables
|
||||
id: env
|
||||
run: |
|
||||
if [[ "${{ github.ref }}" == "refs/heads/main" ]]; then
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||||
echo "env_name=production" >> $GITHUB_OUTPUT
|
||||
echo "ssh_host=shellmate.sh" >> $GITHUB_OUTPUT
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||||
echo "ssh_port=22" >> $GITHUB_OUTPUT
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||||
elif [[ "${{ github.ref }}" == "refs/heads/staging" ]]; then
|
||||
echo "env_name=staging" >> $GITHUB_OUTPUT
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||||
echo "ssh_host=shellmate.sh" >> $GITHUB_OUTPUT
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||||
echo "ssh_port=2223" >> $GITHUB_OUTPUT
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||||
else
|
||||
echo "env_name=dev" >> $GITHUB_OUTPUT
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||||
echo "ssh_host=shellmate.sh" >> $GITHUB_OUTPUT
|
||||
echo "ssh_port=2222" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
- name: Deploy to ${{ steps.env.outputs.env_name }}
|
||||
uses: appleboy/ssh-action@v1.0.3
|
||||
with:
|
||||
host: ${{ steps.env.outputs.ssh_host }}
|
||||
username: root
|
||||
key: ${{ secrets.DEPLOY_SSH_KEY }}
|
||||
port: ${{ steps.env.outputs.ssh_port }}
|
||||
script: |
|
||||
cd /opt/shellmate
|
||||
git fetch origin
|
||||
git checkout ${{ github.ref_name }}
|
||||
git pull origin ${{ github.ref_name }}
|
||||
docker compose up -d --build
|
||||
echo "Deployed ${{ github.ref_name }} to ${{ steps.env.outputs.env_name }}"
|
||||
|
||||
- name: Deployment summary
|
||||
run: |
|
||||
echo "## Deployment Complete 🚀" >> $GITHUB_STEP_SUMMARY
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **Environment:** ${{ steps.env.outputs.env_name }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **Branch:** ${{ github.ref_name }}" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- **Commit:** ${{ github.sha }}" >> $GITHUB_STEP_SUMMARY
|
||||
36
.gitignore
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36
.gitignore
vendored
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|
||||
# Python
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
*.so
|
||||
.Python
|
||||
build/
|
||||
dist/
|
||||
*.egg-info/
|
||||
.eggs/
|
||||
*.egg
|
||||
.venv/
|
||||
venv/
|
||||
ENV/
|
||||
|
||||
# IDE
|
||||
.idea/
|
||||
.vscode/
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# Testing
|
||||
.coverage
|
||||
htmlcov/
|
||||
.pytest_cache/
|
||||
.mypy_cache/
|
||||
|
||||
# Secrets
|
||||
.env
|
||||
*.pem
|
||||
*_key
|
||||
ssh_host_*
|
||||
|
||||
# OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
52
CONTRIBUTING.md
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52
CONTRIBUTING.md
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|
||||
# Contributing to ShellMate
|
||||
|
||||
Thanks for your interest in contributing! 🎉
|
||||
|
||||
## Branch Strategy
|
||||
|
||||
```
|
||||
feature/* ──→ develop ──→ master
|
||||
│ │
|
||||
staging production
|
||||
```
|
||||
|
||||
- **`develop`** — Default branch, all PRs target here
|
||||
- **`master`** — Production releases only
|
||||
- **`feature/*`** — Feature branches off develop
|
||||
|
||||
## Development Flow
|
||||
|
||||
1. Fork the repo
|
||||
2. Create a feature branch from `develop`:
|
||||
```bash
|
||||
git checkout develop
|
||||
git pull origin develop
|
||||
git checkout -b feature/my-feature
|
||||
```
|
||||
3. Make your changes
|
||||
4. Run tests: `pytest tests/ -v`
|
||||
5. Run linting: `ruff check src/`
|
||||
6. Push and create a PR to `develop`
|
||||
|
||||
## Code Style
|
||||
|
||||
- Python 3.11+
|
||||
- Type hints required
|
||||
- Ruff for linting
|
||||
- 100 char line limit
|
||||
|
||||
## Commit Messages
|
||||
|
||||
Use conventional commits:
|
||||
- `feat:` New feature
|
||||
- `fix:` Bug fix
|
||||
- `docs:` Documentation
|
||||
- `refactor:` Code refactor
|
||||
- `test:` Tests
|
||||
- `chore:` Maintenance
|
||||
|
||||
## Release Process
|
||||
|
||||
1. PRs merged to `develop` deploy to staging
|
||||
2. When ready, merge `develop` → `master`
|
||||
3. Master deploys to production automatically
|
||||
29
Dockerfile
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29
Dockerfile
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|
||||
FROM python:3.12-slim
|
||||
|
||||
# Install Stockfish
|
||||
RUN apt-get update && apt-get install -y \
|
||||
stockfish \
|
||||
openssh-client \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
# Copy everything needed for install
|
||||
COPY pyproject.toml README.md ./
|
||||
COPY src/ src/
|
||||
|
||||
# Install Python dependencies
|
||||
RUN pip install --no-cache-dir .
|
||||
|
||||
# Create user and directories
|
||||
RUN useradd -m shellmate && \
|
||||
mkdir -p /etc/shellmate && \
|
||||
chown shellmate:shellmate /etc/shellmate
|
||||
|
||||
EXPOSE 22
|
||||
|
||||
# Key is generated at runtime (see entrypoint) or mounted from volume
|
||||
|
||||
ENV STOCKFISH_PATH=/usr/games/stockfish
|
||||
|
||||
CMD ["shellmate-server"]
|
||||
89
README.md
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89
README.md
Normal file
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|
||||
# ♟️ ShellMate
|
||||
|
||||
**SSH into chess mastery.**
|
||||
|
||||
```bash
|
||||
ssh play@shellmate.sh
|
||||
```
|
||||
|
||||
> *Experience chess in your terminal. Play against AI, challenge friends, or master the game with interactive tutorials.*
|
||||
|
||||
## ✨ Features
|
||||
|
||||
### 🎮 Game Modes
|
||||
- **vs AI** — Challenge Stockfish at adjustable difficulty (beginner → grandmaster)
|
||||
- **vs Player** — Real-time PvP matchmaking with ELO ratings
|
||||
- **vs Friend** — Private rooms with shareable codes
|
||||
|
||||
### 📚 Learn Mode
|
||||
- **Interactive Tutorials** — From absolute basics to advanced tactics
|
||||
- **Move Analysis** — AI explains *why* each move matters
|
||||
- **Puzzle Rush** — Tactical training exercises
|
||||
- **Opening Explorer** — Learn popular openings with explanations
|
||||
- **Endgame Drills** — Master critical endgame patterns
|
||||
|
||||
### 🏆 Compete
|
||||
- Global ELO leaderboard
|
||||
- Game history & replay
|
||||
- Achievements & stats
|
||||
|
||||
## 🚀 Quick Start
|
||||
|
||||
```bash
|
||||
# Play a game
|
||||
ssh play@shellmate.sh
|
||||
|
||||
# Learn chess
|
||||
ssh learn@shellmate.sh
|
||||
|
||||
# Spectate live games
|
||||
ssh watch@shellmate.sh
|
||||
```
|
||||
|
||||
## 🖥️ Controls
|
||||
|
||||
| Key | Action |
|
||||
|-----|--------|
|
||||
| Arrow keys | Navigate board |
|
||||
| Enter | Select/Move piece |
|
||||
| `h` | Get hint |
|
||||
| `u` | Undo move |
|
||||
| `n` | New game |
|
||||
| `r` | Resign |
|
||||
| `q` | Quit |
|
||||
|
||||
## 🏗️ Tech Stack
|
||||
|
||||
- **Python 3.11+** with type hints
|
||||
- **Textual** — Modern TUI framework
|
||||
- **python-chess** — Chess logic & notation
|
||||
- **Stockfish** — AI engine
|
||||
- **asyncssh** — SSH server
|
||||
- **Redis** — Matchmaking & sessions
|
||||
- **PostgreSQL** — User data & game history
|
||||
|
||||
## 🐳 Self-Hosting
|
||||
|
||||
```bash
|
||||
git clone https://github.com/ghndrx/shellmate.git
|
||||
cd shellmate
|
||||
docker compose up -d
|
||||
```
|
||||
|
||||
Then connect:
|
||||
```bash
|
||||
ssh -p 2222 play@localhost
|
||||
```
|
||||
|
||||
See [docs/self-hosting.md](docs/self-hosting.md) for configuration options.
|
||||
|
||||
## 📝 License
|
||||
|
||||
MIT
|
||||
|
||||
---
|
||||
|
||||
**Website:** [shellmate.sh](https://shellmate.sh)
|
||||
**Game:** `ssh play@shellmate.sh`
|
||||
|
||||
*Built with ♟️ by [Greg Hendrickson](https://gregh.dev)*
|
||||
52
docker-compose.yml
Normal file
52
docker-compose.yml
Normal file
@@ -0,0 +1,52 @@
|
||||
services:
|
||||
shellmate:
|
||||
build: .
|
||||
ports:
|
||||
- "22:22"
|
||||
environment:
|
||||
- SHELLMATE_SSH_PORT=22
|
||||
- SHELLMATE_REDIS_URL=redis://redis:6379
|
||||
- SHELLMATE_DATABASE_URL=postgresql://shellmate:shellmate@postgres:5432/shellmate
|
||||
- STOCKFISH_PATH=/usr/games/stockfish
|
||||
volumes:
|
||||
- ssh_keys:/etc/shellmate
|
||||
depends_on:
|
||||
- redis
|
||||
- postgres
|
||||
restart: unless-stopped
|
||||
healthcheck:
|
||||
test: ["CMD", "nc", "-z", "localhost", "22"]
|
||||
interval: 30s
|
||||
timeout: 10s
|
||||
retries: 3
|
||||
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
restart: unless-stopped
|
||||
healthcheck:
|
||||
test: ["CMD", "redis-cli", "ping"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
postgres:
|
||||
image: postgres:16-alpine
|
||||
environment:
|
||||
- POSTGRES_USER=shellmate
|
||||
- POSTGRES_PASSWORD=shellmate
|
||||
- POSTGRES_DB=shellmate
|
||||
volumes:
|
||||
- postgres_data:/var/lib/postgresql/data
|
||||
restart: unless-stopped
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "pg_isready -U shellmate"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
|
||||
volumes:
|
||||
redis_data:
|
||||
postgres_data:
|
||||
ssh_keys:
|
||||
1
docs/CNAME
Normal file
1
docs/CNAME
Normal file
@@ -0,0 +1 @@
|
||||
shellmate.sh
|
||||
856
docs/index.html
Normal file
856
docs/index.html
Normal file
@@ -0,0 +1,856 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>ShellMate — SSH into Chess Mastery</title>
|
||||
<meta name="description" content="Play chess in your terminal over SSH. Challenge AI, play friends, or learn with interactive tutorials.">
|
||||
<meta property="og:title" content="ShellMate — SSH into Chess Mastery">
|
||||
<meta property="og:description" content="Terminal chess over SSH. No installs. Just ssh play@shellmate.sh">
|
||||
<meta property="og:type" content="website">
|
||||
<meta property="og:url" content="https://shellmate.sh">
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@400;500;700&family=Space+Grotesk:wght@400;500;600;700&display=swap" rel="stylesheet">
|
||||
<style>
|
||||
:root {
|
||||
--bg-deep: #050505;
|
||||
--bg: #0a0a0a;
|
||||
--bg-elevated: #111111;
|
||||
--bg-card: rgba(17, 17, 17, 0.7);
|
||||
--text: #fafafa;
|
||||
--text-secondary: #a1a1a1;
|
||||
--text-muted: #525252;
|
||||
--accent: #10b981;
|
||||
--accent-glow: rgba(16, 185, 129, 0.4);
|
||||
--accent-secondary: #06b6d4;
|
||||
--gradient-1: linear-gradient(135deg, #10b981 0%, #06b6d4 50%, #8b5cf6 100%);
|
||||
--gradient-2: linear-gradient(135deg, #10b981 0%, #059669 100%);
|
||||
--border: rgba(255, 255, 255, 0.06);
|
||||
--border-hover: rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
html {
|
||||
scroll-behavior: smooth;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'Space Grotesk', -apple-system, BlinkMacSystemFont, sans-serif;
|
||||
background: var(--bg-deep);
|
||||
color: var(--text);
|
||||
line-height: 1.6;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
/* Animated gradient background */
|
||||
.bg-gradient {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
z-index: -1;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.bg-gradient::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 150%;
|
||||
height: 150%;
|
||||
top: -25%;
|
||||
left: -25%;
|
||||
background: radial-gradient(circle at 30% 20%, rgba(16, 185, 129, 0.08) 0%, transparent 50%),
|
||||
radial-gradient(circle at 70% 60%, rgba(6, 182, 212, 0.06) 0%, transparent 50%),
|
||||
radial-gradient(circle at 40% 80%, rgba(139, 92, 246, 0.05) 0%, transparent 50%);
|
||||
animation: float 20s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes float {
|
||||
0%, 100% { transform: translate(0, 0) rotate(0deg); }
|
||||
33% { transform: translate(2%, 2%) rotate(1deg); }
|
||||
66% { transform: translate(-1%, 1%) rotate(-1deg); }
|
||||
}
|
||||
|
||||
/* Grid pattern overlay */
|
||||
.bg-grid {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
z-index: -1;
|
||||
background-image:
|
||||
linear-gradient(rgba(255,255,255,0.02) 1px, transparent 1px),
|
||||
linear-gradient(90deg, rgba(255,255,255,0.02) 1px, transparent 1px);
|
||||
background-size: 64px 64px;
|
||||
mask-image: radial-gradient(ellipse at center, black 0%, transparent 70%);
|
||||
}
|
||||
|
||||
.container {
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
padding: 0 24px;
|
||||
}
|
||||
|
||||
/* Header */
|
||||
header {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
z-index: 100;
|
||||
padding: 20px 0;
|
||||
background: rgba(5, 5, 5, 0.8);
|
||||
backdrop-filter: blur(20px);
|
||||
border-bottom: 1px solid var(--border);
|
||||
}
|
||||
|
||||
header .container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.logo {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
font-size: 1.25rem;
|
||||
font-weight: 700;
|
||||
color: var(--text);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.logo-icon {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
background: var(--gradient-2);
|
||||
border-radius: 10px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 1.25rem;
|
||||
}
|
||||
|
||||
nav {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
nav a {
|
||||
color: var(--text-secondary);
|
||||
text-decoration: none;
|
||||
padding: 8px 16px;
|
||||
border-radius: 8px;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
nav a:hover {
|
||||
color: var(--text);
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.nav-cta {
|
||||
background: var(--text) !important;
|
||||
color: var(--bg) !important;
|
||||
margin-left: 8px;
|
||||
}
|
||||
|
||||
.nav-cta:hover {
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
/* Hero */
|
||||
.hero {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
padding: 140px 24px 80px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.hero-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 6px 14px 6px 8px;
|
||||
background: var(--bg-card);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 100px;
|
||||
font-size: 0.85rem;
|
||||
color: var(--text-secondary);
|
||||
margin-bottom: 32px;
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.hero-badge-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
background: var(--accent);
|
||||
border-radius: 50%;
|
||||
animation: pulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { opacity: 1; transform: scale(1); }
|
||||
50% { opacity: 0.5; transform: scale(0.9); }
|
||||
}
|
||||
|
||||
.hero h1 {
|
||||
font-size: clamp(3rem, 10vw, 6rem);
|
||||
font-weight: 700;
|
||||
line-height: 1;
|
||||
margin-bottom: 24px;
|
||||
letter-spacing: -0.03em;
|
||||
}
|
||||
|
||||
.hero h1 .gradient-text {
|
||||
background: var(--gradient-1);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
}
|
||||
|
||||
.hero-subtitle {
|
||||
font-size: clamp(1.1rem, 2.5vw, 1.35rem);
|
||||
color: var(--text-secondary);
|
||||
max-width: 600px;
|
||||
margin: 0 auto 48px;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
/* Terminal */
|
||||
.terminal-wrapper {
|
||||
position: relative;
|
||||
margin-bottom: 48px;
|
||||
}
|
||||
|
||||
.terminal {
|
||||
background: var(--bg);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 0 0 1px rgba(255,255,255,0.05),
|
||||
0 20px 50px -20px rgba(0, 0, 0, 0.5),
|
||||
0 0 100px -50px var(--accent-glow);
|
||||
max-width: 600px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.terminal-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 16px 20px;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
border-bottom: 1px solid var(--border);
|
||||
}
|
||||
|
||||
.terminal-dot {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.terminal-dot.red { background: #ff5f57; }
|
||||
.terminal-dot.yellow { background: #febc2e; }
|
||||
.terminal-dot.green { background: #28c840; }
|
||||
|
||||
.terminal-title {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.8rem;
|
||||
color: var(--text-muted);
|
||||
}
|
||||
|
||||
.terminal-body {
|
||||
padding: 24px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 1rem;
|
||||
min-height: 120px;
|
||||
}
|
||||
|
||||
.terminal-line {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.terminal-prompt {
|
||||
color: var(--accent);
|
||||
}
|
||||
|
||||
.terminal-command {
|
||||
color: var(--text);
|
||||
}
|
||||
|
||||
.terminal-cursor {
|
||||
display: inline-block;
|
||||
width: 10px;
|
||||
height: 20px;
|
||||
background: var(--accent);
|
||||
animation: blink 1s step-end infinite;
|
||||
vertical-align: middle;
|
||||
margin-left: 2px;
|
||||
}
|
||||
|
||||
@keyframes blink {
|
||||
50% { opacity: 0; }
|
||||
}
|
||||
|
||||
.terminal-output {
|
||||
color: var(--text-secondary);
|
||||
font-size: 0.9rem;
|
||||
margin-top: 16px;
|
||||
padding-top: 16px;
|
||||
border-top: 1px dashed var(--border);
|
||||
}
|
||||
|
||||
/* CTA Buttons */
|
||||
.cta-group {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 14px 28px;
|
||||
border-radius: 12px;
|
||||
font-size: 1rem;
|
||||
font-weight: 600;
|
||||
text-decoration: none;
|
||||
transition: all 0.2s;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: var(--text);
|
||||
color: var(--bg);
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 10px 40px -10px rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background: transparent;
|
||||
color: var(--text);
|
||||
border: 1px solid var(--border);
|
||||
}
|
||||
|
||||
.btn-secondary:hover {
|
||||
border-color: var(--text-secondary);
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
}
|
||||
|
||||
/* Floating chess pieces */
|
||||
.floating-pieces {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
pointer-events: none;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.floating-piece {
|
||||
position: absolute;
|
||||
font-size: 2rem;
|
||||
opacity: 0.1;
|
||||
animation: float-piece 15s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.floating-piece:nth-child(1) { top: 15%; left: 10%; animation-delay: 0s; }
|
||||
.floating-piece:nth-child(2) { top: 25%; right: 15%; animation-delay: -3s; }
|
||||
.floating-piece:nth-child(3) { top: 60%; left: 8%; animation-delay: -6s; }
|
||||
.floating-piece:nth-child(4) { top: 70%; right: 10%; animation-delay: -9s; }
|
||||
.floating-piece:nth-child(5) { top: 40%; left: 5%; animation-delay: -12s; }
|
||||
.floating-piece:nth-child(6) { top: 50%; right: 5%; animation-delay: -2s; }
|
||||
|
||||
@keyframes float-piece {
|
||||
0%, 100% { transform: translateY(0) rotate(0deg); }
|
||||
50% { transform: translateY(-30px) rotate(10deg); }
|
||||
}
|
||||
|
||||
/* Features */
|
||||
.features {
|
||||
padding: 120px 0;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.section-header {
|
||||
text-align: center;
|
||||
margin-bottom: 64px;
|
||||
}
|
||||
|
||||
.section-label {
|
||||
display: inline-block;
|
||||
font-size: 0.85rem;
|
||||
font-weight: 600;
|
||||
color: var(--accent);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.1em;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-size: clamp(2rem, 5vw, 3rem);
|
||||
font-weight: 700;
|
||||
letter-spacing: -0.02em;
|
||||
}
|
||||
|
||||
.features-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 24px;
|
||||
}
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.features-grid { grid-template-columns: repeat(2, 1fr); }
|
||||
}
|
||||
|
||||
@media (max-width: 600px) {
|
||||
.features-grid { grid-template-columns: 1fr; }
|
||||
}
|
||||
|
||||
.feature-card {
|
||||
background: var(--bg-card);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 20px;
|
||||
padding: 32px;
|
||||
backdrop-filter: blur(10px);
|
||||
transition: all 0.3s;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.feature-card::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: linear-gradient(135deg, transparent 0%, rgba(16, 185, 129, 0.03) 100%);
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s;
|
||||
}
|
||||
|
||||
.feature-card:hover {
|
||||
border-color: var(--border-hover);
|
||||
transform: translateY(-4px);
|
||||
}
|
||||
|
||||
.feature-card:hover::before {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.feature-icon {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
background: rgba(16, 185, 129, 0.1);
|
||||
border-radius: 12px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 1.5rem;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.feature-card h3 {
|
||||
font-size: 1.25rem;
|
||||
font-weight: 600;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.feature-card p {
|
||||
color: var(--text-secondary);
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
/* Demo Section */
|
||||
.demo {
|
||||
padding: 120px 0;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.demo-content {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 64px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.demo-content {
|
||||
grid-template-columns: 1fr;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.demo-text h2 {
|
||||
font-size: clamp(2rem, 4vw, 2.75rem);
|
||||
font-weight: 700;
|
||||
margin-bottom: 24px;
|
||||
letter-spacing: -0.02em;
|
||||
}
|
||||
|
||||
.demo-text p {
|
||||
color: var(--text-secondary);
|
||||
font-size: 1.1rem;
|
||||
margin-bottom: 32px;
|
||||
}
|
||||
|
||||
.demo-board {
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
background: var(--bg);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 16px;
|
||||
padding: 24px;
|
||||
font-size: 0.9rem;
|
||||
line-height: 1.4;
|
||||
white-space: pre;
|
||||
color: var(--text-secondary);
|
||||
box-shadow: 0 20px 50px -20px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.demo-board .piece-white { color: var(--text); }
|
||||
.demo-board .piece-black { color: var(--accent); }
|
||||
.demo-board .coords { color: var(--text-muted); }
|
||||
|
||||
/* Commands Section */
|
||||
.commands {
|
||||
padding: 120px 0;
|
||||
background: linear-gradient(180deg, transparent 0%, rgba(16, 185, 129, 0.02) 50%, transparent 100%);
|
||||
}
|
||||
|
||||
.commands-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 16px;
|
||||
max-width: 800px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
@media (max-width: 600px) {
|
||||
.commands-grid { grid-template-columns: 1fr; }
|
||||
}
|
||||
|
||||
.command-card {
|
||||
background: var(--bg-card);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 12px;
|
||||
padding: 24px;
|
||||
backdrop-filter: blur(10px);
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.command-card:hover {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
|
||||
.command-label {
|
||||
font-size: 0.85rem;
|
||||
color: var(--text-muted);
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.command-code {
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 1rem;
|
||||
color: var(--accent);
|
||||
}
|
||||
|
||||
/* Footer */
|
||||
footer {
|
||||
padding: 64px 0;
|
||||
border-top: 1px solid var(--border);
|
||||
}
|
||||
|
||||
.footer-content {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 24px;
|
||||
}
|
||||
|
||||
.footer-links {
|
||||
display: flex;
|
||||
gap: 32px;
|
||||
}
|
||||
|
||||
.footer-links a {
|
||||
color: var(--text-secondary);
|
||||
text-decoration: none;
|
||||
font-size: 0.9rem;
|
||||
transition: color 0.2s;
|
||||
}
|
||||
|
||||
.footer-links a:hover {
|
||||
color: var(--text);
|
||||
}
|
||||
|
||||
.footer-credit {
|
||||
color: var(--text-muted);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.footer-credit a {
|
||||
color: var(--text-secondary);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
/* Mobile nav */
|
||||
@media (max-width: 768px) {
|
||||
nav { display: none; }
|
||||
.hero h1 { font-size: 2.5rem; }
|
||||
.terminal-body { font-size: 0.85rem; padding: 16px; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="bg-gradient"></div>
|
||||
<div class="bg-grid"></div>
|
||||
|
||||
<header>
|
||||
<div class="container">
|
||||
<a href="/" class="logo">
|
||||
<span class="logo-icon">♟</span>
|
||||
ShellMate
|
||||
</a>
|
||||
<nav>
|
||||
<a href="#features">Features</a>
|
||||
<a href="#demo">Demo</a>
|
||||
<a href="#start">Quick Start</a>
|
||||
<a href="https://github.com/ghndrx/shellmate">GitHub</a>
|
||||
<a href="#start" class="nav-cta">Play Now</a>
|
||||
</nav>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<section class="hero">
|
||||
<div class="floating-pieces">
|
||||
<span class="floating-piece">♔</span>
|
||||
<span class="floating-piece">♕</span>
|
||||
<span class="floating-piece">♘</span>
|
||||
<span class="floating-piece">♗</span>
|
||||
<span class="floating-piece">♖</span>
|
||||
<span class="floating-piece">♙</span>
|
||||
</div>
|
||||
|
||||
<div class="container">
|
||||
<div class="hero-badge">
|
||||
<span class="hero-badge-dot"></span>
|
||||
Now in public beta
|
||||
</div>
|
||||
|
||||
<h1>
|
||||
SSH into<br>
|
||||
<span class="gradient-text">Chess Mastery</span>
|
||||
</h1>
|
||||
|
||||
<p class="hero-subtitle">
|
||||
Play chess entirely in your terminal. No installs, no accounts, no nonsense.
|
||||
Just pure chess over SSH.
|
||||
</p>
|
||||
|
||||
<div class="terminal-wrapper">
|
||||
<div class="terminal">
|
||||
<div class="terminal-header">
|
||||
<span class="terminal-dot red"></span>
|
||||
<span class="terminal-dot yellow"></span>
|
||||
<span class="terminal-dot green"></span>
|
||||
<span class="terminal-title">Terminal — ssh</span>
|
||||
</div>
|
||||
<div class="terminal-body">
|
||||
<div class="terminal-line">
|
||||
<span class="terminal-prompt">$</span>
|
||||
<span class="terminal-command" id="typed-command"></span>
|
||||
<span class="terminal-cursor"></span>
|
||||
</div>
|
||||
<div class="terminal-output" id="terminal-output" style="display: none;">
|
||||
✓ Connected to ShellMate<br>
|
||||
♟ Welcome! Choose your game mode...
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="cta-group">
|
||||
<a href="#start" class="btn btn-primary">
|
||||
<span>→</span> Start Playing
|
||||
</a>
|
||||
<a href="https://github.com/ghndrx/shellmate" class="btn btn-secondary">
|
||||
View on GitHub
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="features" id="features">
|
||||
<div class="container">
|
||||
<div class="section-header">
|
||||
<span class="section-label">Features</span>
|
||||
<h2 class="section-title">Everything you need to master chess</h2>
|
||||
</div>
|
||||
|
||||
<div class="features-grid">
|
||||
<div class="feature-card">
|
||||
<div class="feature-icon">🤖</div>
|
||||
<h3>AI Opponent</h3>
|
||||
<p>Challenge Stockfish at any difficulty. From beginner-friendly to grandmaster-crushing.</p>
|
||||
</div>
|
||||
<div class="feature-card">
|
||||
<div class="feature-icon">⚔️</div>
|
||||
<h3>PvP Matchmaking</h3>
|
||||
<p>Real-time multiplayer with ELO ratings. Find opponents at your skill level instantly.</p>
|
||||
</div>
|
||||
<div class="feature-card">
|
||||
<div class="feature-icon">📚</div>
|
||||
<h3>Interactive Tutorials</h3>
|
||||
<p>Learn from absolute basics to advanced tactics with step-by-step guidance.</p>
|
||||
</div>
|
||||
<div class="feature-card">
|
||||
<div class="feature-icon">🧠</div>
|
||||
<h3>Move Analysis</h3>
|
||||
<p>Understand every move. AI explains why it's brilliant—or a blunder.</p>
|
||||
</div>
|
||||
<div class="feature-card">
|
||||
<div class="feature-icon">👀</div>
|
||||
<h3>Spectate</h3>
|
||||
<p>Watch live games in progress. Learn from the best players on the server.</p>
|
||||
</div>
|
||||
<div class="feature-card">
|
||||
<div class="feature-icon">🏆</div>
|
||||
<h3>Leaderboard</h3>
|
||||
<p>Climb the global rankings. Track your progress with detailed statistics.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="demo" id="demo">
|
||||
<div class="container">
|
||||
<div class="demo-content">
|
||||
<div class="demo-text">
|
||||
<h2>Beautiful chess in your terminal</h2>
|
||||
<p>
|
||||
A clean, responsive TUI that works in any terminal emulator.
|
||||
Unicode pieces, intuitive controls, and zero latency.
|
||||
</p>
|
||||
<a href="#start" class="btn btn-primary">Try it yourself →</a>
|
||||
</div>
|
||||
<div class="demo-board"><span class="coords"> A B C D E F G H</span>
|
||||
<span class="coords">╔═════╤═════╤═════╤═════╤═════╤═════╤═════╤═════╗</span>
|
||||
<span class="coords">8</span> ║ <span class="piece-black">♜</span> │ <span class="piece-black">♞</span> │ <span class="piece-black">♝</span> │ <span class="piece-black">♛</span> │ <span class="piece-black">♚</span> │ <span class="piece-black">♝</span> │ <span class="piece-black">♞</span> │ <span class="piece-black">♜</span> ║ <span class="coords">8</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">7</span> ║ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> │ <span class="piece-black">♟</span> ║ <span class="coords">7</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">6</span> ║ │ │ │ │ │ │ │ ║ <span class="coords">6</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">5</span> ║ │ │ │ │ │ │ │ ║ <span class="coords">5</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">4</span> ║ │ │ │ │ <span class="piece-white">♙</span> │ │ │ ║ <span class="coords">4</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">3</span> ║ │ │ │ │ │ │ │ ║ <span class="coords">3</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">2</span> ║ <span class="piece-white">♙</span> │ <span class="piece-white">♙</span> │ <span class="piece-white">♙</span> │ <span class="piece-white">♙</span> │ │ <span class="piece-white">♙</span> │ <span class="piece-white">♙</span> │ <span class="piece-white">♙</span> ║ <span class="coords">2</span>
|
||||
<span class="coords">╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢</span>
|
||||
<span class="coords">1</span> ║ <span class="piece-white">♖</span> │ <span class="piece-white">♘</span> │ <span class="piece-white">♗</span> │ <span class="piece-white">♕</span> │ <span class="piece-white">♔</span> │ <span class="piece-white">♗</span> │ <span class="piece-white">♘</span> │ <span class="piece-white">♖</span> ║ <span class="coords">1</span>
|
||||
<span class="coords">╚═════╧═════╧═════╧═════╧═════╧═════╧═════╧═════╝</span>
|
||||
<span class="coords"> A B C D E F G H</span></div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="commands" id="start">
|
||||
<div class="container">
|
||||
<div class="section-header">
|
||||
<span class="section-label">Quick Start</span>
|
||||
<h2 class="section-title">One command. That's it.</h2>
|
||||
</div>
|
||||
|
||||
<div class="commands-grid">
|
||||
<div class="command-card">
|
||||
<div class="command-label">Play a game</div>
|
||||
<div class="command-code">ssh play@shellmate.sh</div>
|
||||
</div>
|
||||
<div class="command-card">
|
||||
<div class="command-label">Learn chess</div>
|
||||
<div class="command-code">ssh learn@shellmate.sh</div>
|
||||
</div>
|
||||
<div class="command-card">
|
||||
<div class="command-label">Spectate games</div>
|
||||
<div class="command-code">ssh watch@shellmate.sh</div>
|
||||
</div>
|
||||
<div class="command-card">
|
||||
<div class="command-label">Self-host</div>
|
||||
<div class="command-code">docker compose up -d</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<footer>
|
||||
<div class="container">
|
||||
<div class="footer-content">
|
||||
<div class="footer-links">
|
||||
<a href="https://github.com/ghndrx/shellmate">GitHub</a>
|
||||
<a href="https://github.com/ghndrx/shellmate/issues">Issues</a>
|
||||
<a href="https://github.com/ghndrx/shellmate/blob/develop/CONTRIBUTING.md">Contribute</a>
|
||||
</div>
|
||||
<div class="footer-credit">
|
||||
Built with ♟ by <a href="https://gregh.dev">Greg Hendrickson</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
|
||||
<script>
|
||||
// Typing animation
|
||||
const command = 'ssh play@shellmate.sh';
|
||||
const typedCommand = document.getElementById('typed-command');
|
||||
const terminalOutput = document.getElementById('terminal-output');
|
||||
let i = 0;
|
||||
|
||||
function typeWriter() {
|
||||
if (i < command.length) {
|
||||
typedCommand.textContent += command.charAt(i);
|
||||
i++;
|
||||
setTimeout(typeWriter, 80 + Math.random() * 40);
|
||||
} else {
|
||||
setTimeout(() => {
|
||||
terminalOutput.style.display = 'block';
|
||||
}, 500);
|
||||
}
|
||||
}
|
||||
|
||||
// Start typing after page load
|
||||
setTimeout(typeWriter, 1000);
|
||||
|
||||
// Smooth scroll for anchor links
|
||||
document.querySelectorAll('a[href^="#"]').forEach(anchor => {
|
||||
anchor.addEventListener('click', function(e) {
|
||||
e.preventDefault();
|
||||
document.querySelector(this.getAttribute('href')).scrollIntoView({
|
||||
behavior: 'smooth'
|
||||
});
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
<!-- cert trigger -->
|
||||
53
pyproject.toml
Normal file
53
pyproject.toml
Normal file
@@ -0,0 +1,53 @@
|
||||
[project]
|
||||
name = "shellmate"
|
||||
version = "0.1.0"
|
||||
description = "SSH into chess mastery - Terminal chess over SSH"
|
||||
readme = "README.md"
|
||||
license = { text = "MIT" }
|
||||
authors = [{ name = "Greg Hendrickson", email = "greg@gregh.dev" }]
|
||||
requires-python = ">=3.12"
|
||||
dependencies = [
|
||||
"textual>=7.4.0",
|
||||
"python-chess>=1.999",
|
||||
"asyncssh>=2.22.0",
|
||||
"redis>=7.1.0",
|
||||
"asyncpg>=0.30.0",
|
||||
"stockfish>=4.0.6",
|
||||
"rich>=14.3.0",
|
||||
"pydantic>=2.12.0",
|
||||
"pydantic-settings>=2.7.0",
|
||||
]
|
||||
|
||||
[project.optional-dependencies]
|
||||
dev = [
|
||||
"pytest>=8.3.0",
|
||||
"pytest-asyncio>=0.25.0",
|
||||
"ruff>=0.9.0",
|
||||
"mypy>=1.14.0",
|
||||
]
|
||||
|
||||
[project.scripts]
|
||||
shellmate = "shellmate.cli:main"
|
||||
shellmate-server = "shellmate.ssh.server:main"
|
||||
|
||||
[build-system]
|
||||
requires = ["hatchling"]
|
||||
build-backend = "hatchling.build"
|
||||
|
||||
[tool.ruff]
|
||||
line-length = 100
|
||||
target-version = "py312"
|
||||
|
||||
[tool.ruff.lint]
|
||||
select = ["E", "F", "I", "N", "W", "UP"]
|
||||
|
||||
[tool.mypy]
|
||||
python_version = "3.12"
|
||||
strict = true
|
||||
|
||||
[tool.pytest.ini_options]
|
||||
asyncio_mode = "auto"
|
||||
testpaths = ["tests"]
|
||||
filterwarnings = [
|
||||
"ignore::DeprecationWarning",
|
||||
]
|
||||
3
src/shellmate/__init__.py
Normal file
3
src/shellmate/__init__.py
Normal file
@@ -0,0 +1,3 @@
|
||||
"""ShellMate - SSH into chess mastery."""
|
||||
|
||||
__version__ = "0.1.0"
|
||||
5
src/shellmate/ai/__init__.py
Normal file
5
src/shellmate/ai/__init__.py
Normal file
@@ -0,0 +1,5 @@
|
||||
"""AI engine integration."""
|
||||
|
||||
from .engine import ChessAI
|
||||
|
||||
__all__ = ["ChessAI"]
|
||||
157
src/shellmate/ai/engine.py
Normal file
157
src/shellmate/ai/engine.py
Normal file
@@ -0,0 +1,157 @@
|
||||
"""Stockfish AI engine wrapper with move explanations."""
|
||||
|
||||
from dataclasses import dataclass
|
||||
|
||||
import chess
|
||||
from stockfish import Stockfish
|
||||
|
||||
|
||||
@dataclass
|
||||
class MoveAnalysis:
|
||||
"""Analysis of a chess position/move."""
|
||||
best_move: str
|
||||
evaluation: float # centipawns, positive = white advantage
|
||||
depth: int
|
||||
pv: list[str] # principal variation
|
||||
explanation: str
|
||||
|
||||
|
||||
class ChessAI:
|
||||
"""Chess AI powered by Stockfish with explanations."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
stockfish_path: str = "/usr/bin/stockfish",
|
||||
skill_level: int = 10,
|
||||
think_time_ms: int = 1000,
|
||||
):
|
||||
self.engine = Stockfish(path=stockfish_path)
|
||||
self.engine.set_skill_level(skill_level)
|
||||
self.think_time_ms = think_time_ms
|
||||
self._skill_level = skill_level
|
||||
|
||||
def set_difficulty(self, level: int) -> None:
|
||||
"""Set AI difficulty (0-20)."""
|
||||
self._skill_level = max(0, min(20, level))
|
||||
self.engine.set_skill_level(self._skill_level)
|
||||
|
||||
def get_best_move(self, fen: str) -> str:
|
||||
"""Get the best move for the current position."""
|
||||
self.engine.set_fen_position(fen)
|
||||
return self.engine.get_best_move_time(self.think_time_ms)
|
||||
|
||||
def analyze_position(self, fen: str, depth: int = 15) -> MoveAnalysis:
|
||||
"""Analyze a position and return detailed analysis."""
|
||||
self.engine.set_fen_position(fen)
|
||||
self.engine.set_depth(depth)
|
||||
|
||||
evaluation = self.engine.get_evaluation()
|
||||
best_move = self.engine.get_best_move()
|
||||
top_moves = self.engine.get_top_moves(3)
|
||||
|
||||
# Convert evaluation to centipawns
|
||||
if evaluation["type"] == "cp":
|
||||
eval_cp = evaluation["value"]
|
||||
else: # mate
|
||||
eval_cp = 10000 if evaluation["value"] > 0 else -10000
|
||||
|
||||
# Generate explanation
|
||||
explanation = self._generate_explanation(fen, best_move, eval_cp, top_moves)
|
||||
|
||||
return MoveAnalysis(
|
||||
best_move=best_move,
|
||||
evaluation=eval_cp / 100, # convert to pawns
|
||||
depth=depth,
|
||||
pv=[m["Move"] for m in top_moves] if top_moves else [best_move],
|
||||
explanation=explanation,
|
||||
)
|
||||
|
||||
def _generate_explanation(
|
||||
self,
|
||||
fen: str,
|
||||
best_move: str,
|
||||
eval_cp: int,
|
||||
top_moves: list,
|
||||
) -> str:
|
||||
"""Generate human-readable explanation for a move."""
|
||||
board = chess.Board(fen)
|
||||
move = chess.Move.from_uci(best_move)
|
||||
san = board.san(move)
|
||||
piece = board.piece_at(move.from_square)
|
||||
|
||||
explanations = []
|
||||
|
||||
# Describe the move
|
||||
piece_name = chess.piece_name(piece.piece_type).capitalize() if piece else "Piece"
|
||||
explanations.append(f"{piece_name} to {chess.square_name(move.to_square)} ({san})")
|
||||
|
||||
# Check for captures
|
||||
if board.is_capture(move):
|
||||
captured = board.piece_at(move.to_square)
|
||||
if captured:
|
||||
explanations.append(f"Captures {chess.piece_name(captured.piece_type)}")
|
||||
|
||||
# Check for checks
|
||||
board.push(move)
|
||||
if board.is_check():
|
||||
if board.is_checkmate():
|
||||
explanations.append("Checkmate!")
|
||||
else:
|
||||
explanations.append("Puts the king in check")
|
||||
board.pop()
|
||||
|
||||
# Evaluation context
|
||||
if abs(eval_cp) < 50:
|
||||
explanations.append("Position is roughly equal")
|
||||
elif eval_cp > 300:
|
||||
explanations.append("White has a significant advantage")
|
||||
elif eval_cp < -300:
|
||||
explanations.append("Black has a significant advantage")
|
||||
elif eval_cp > 0:
|
||||
explanations.append("White is slightly better")
|
||||
else:
|
||||
explanations.append("Black is slightly better")
|
||||
|
||||
return ". ".join(explanations) + "."
|
||||
|
||||
def explain_move(self, fen_before: str, move_uci: str) -> str:
|
||||
"""Explain why a specific move is good or bad."""
|
||||
analysis_before = self.analyze_position(fen_before)
|
||||
|
||||
board = chess.Board(fen_before)
|
||||
move = chess.Move.from_uci(move_uci)
|
||||
san = board.san(move)
|
||||
board.push(move)
|
||||
|
||||
analysis_after = self.analyze_position(board.fen())
|
||||
|
||||
eval_change = analysis_before.evaluation - analysis_after.evaluation
|
||||
|
||||
if move_uci == analysis_before.best_move:
|
||||
quality = "This is the best move in this position!"
|
||||
elif abs(eval_change) < 0.3:
|
||||
quality = "A solid move that maintains the position."
|
||||
elif eval_change > 1.0:
|
||||
quality = f"This move loses about {eval_change:.1f} pawns of advantage."
|
||||
elif eval_change > 0.3:
|
||||
quality = "A slight inaccuracy - there was a better option."
|
||||
else:
|
||||
quality = "A good move!"
|
||||
|
||||
return f"{san}: {quality} {analysis_before.explanation}"
|
||||
|
||||
def get_hint(self, fen: str) -> str:
|
||||
"""Get a hint for the current position."""
|
||||
analysis = self.analyze_position(fen)
|
||||
board = chess.Board(fen)
|
||||
move = chess.Move.from_uci(analysis.best_move)
|
||||
piece = board.piece_at(move.from_square)
|
||||
|
||||
if piece:
|
||||
piece_name = chess.piece_name(piece.piece_type).capitalize()
|
||||
return f"Consider moving your {piece_name}..."
|
||||
return "Look for tactical opportunities..."
|
||||
|
||||
def close(self) -> None:
|
||||
"""Clean up engine resources."""
|
||||
del self.engine
|
||||
62
src/shellmate/cli.py
Normal file
62
src/shellmate/cli.py
Normal file
@@ -0,0 +1,62 @@
|
||||
"""CLI entry point for ShellMate."""
|
||||
|
||||
import argparse
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
"""Main CLI entry point."""
|
||||
parser = argparse.ArgumentParser(
|
||||
description="ShellMate - SSH into Chess Mastery",
|
||||
formatter_class=argparse.RawDescriptionHelpFormatter,
|
||||
epilog="""
|
||||
Examples:
|
||||
shellmate Launch the TUI
|
||||
shellmate --mode ai Play against AI
|
||||
shellmate --mode learn Start tutorial mode
|
||||
"""
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--mode", "-m",
|
||||
choices=["play", "ai", "learn", "watch"],
|
||||
default="play",
|
||||
help="Game mode (default: play)"
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--username", "-u",
|
||||
default="guest",
|
||||
help="Username (default: guest)"
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--difficulty", "-d",
|
||||
type=int,
|
||||
choices=range(0, 21),
|
||||
default=10,
|
||||
metavar="0-20",
|
||||
help="AI difficulty level (default: 10)"
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--version", "-v",
|
||||
action="store_true",
|
||||
help="Show version"
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.version:
|
||||
from shellmate import __version__
|
||||
print(f"ShellMate v{__version__}")
|
||||
sys.exit(0)
|
||||
|
||||
# Launch TUI
|
||||
from shellmate.tui.app import ShellMateApp
|
||||
app = ShellMateApp(username=args.username, mode=args.mode)
|
||||
app.run()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
6
src/shellmate/core/__init__.py
Normal file
6
src/shellmate/core/__init__.py
Normal file
@@ -0,0 +1,6 @@
|
||||
"""Core chess game logic."""
|
||||
|
||||
from .game import ChessGame
|
||||
from .player import Player, PlayerType
|
||||
|
||||
__all__ = ["ChessGame", "Player", "PlayerType"]
|
||||
128
src/shellmate/core/game.py
Normal file
128
src/shellmate/core/game.py
Normal file
@@ -0,0 +1,128 @@
|
||||
"""Chess game engine wrapper."""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime
|
||||
from enum import Enum
|
||||
|
||||
import chess
|
||||
import chess.pgn
|
||||
|
||||
|
||||
class GameResult(Enum):
|
||||
IN_PROGRESS = "in_progress"
|
||||
WHITE_WINS = "white_wins"
|
||||
BLACK_WINS = "black_wins"
|
||||
DRAW = "draw"
|
||||
ABORTED = "aborted"
|
||||
|
||||
|
||||
@dataclass
|
||||
class Move:
|
||||
"""Represents a chess move with metadata."""
|
||||
uci: str
|
||||
san: str
|
||||
fen_before: str
|
||||
fen_after: str
|
||||
timestamp: datetime = field(default_factory=datetime.utcnow)
|
||||
think_time_ms: int = 0
|
||||
evaluation: float | None = None
|
||||
explanation: str | None = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class ChessGame:
|
||||
"""Chess game instance."""
|
||||
|
||||
id: str
|
||||
white_player_id: str
|
||||
black_player_id: str
|
||||
board: chess.Board = field(default_factory=chess.Board)
|
||||
moves: list[Move] = field(default_factory=list)
|
||||
result: GameResult = GameResult.IN_PROGRESS
|
||||
created_at: datetime = field(default_factory=datetime.utcnow)
|
||||
|
||||
@property
|
||||
def current_turn(self) -> str:
|
||||
"""Return whose turn it is."""
|
||||
return "white" if self.board.turn == chess.WHITE else "black"
|
||||
|
||||
@property
|
||||
def current_player_id(self) -> str:
|
||||
"""Return the ID of the player whose turn it is."""
|
||||
return self.white_player_id if self.board.turn == chess.WHITE else self.black_player_id
|
||||
|
||||
def make_move(self, uci: str) -> Move | None:
|
||||
"""Make a move and return Move object if valid."""
|
||||
try:
|
||||
chess_move = chess.Move.from_uci(uci)
|
||||
if chess_move not in self.board.legal_moves:
|
||||
return None
|
||||
|
||||
fen_before = self.board.fen()
|
||||
san = self.board.san(chess_move)
|
||||
self.board.push(chess_move)
|
||||
fen_after = self.board.fen()
|
||||
|
||||
move = Move(
|
||||
uci=uci,
|
||||
san=san,
|
||||
fen_before=fen_before,
|
||||
fen_after=fen_after,
|
||||
)
|
||||
self.moves.append(move)
|
||||
self._check_game_end()
|
||||
return move
|
||||
except (ValueError, chess.InvalidMoveError):
|
||||
return None
|
||||
|
||||
def get_legal_moves(self) -> list[str]:
|
||||
"""Return list of legal moves in UCI format."""
|
||||
return [move.uci() for move in self.board.legal_moves]
|
||||
|
||||
def get_legal_moves_san(self) -> list[str]:
|
||||
"""Return list of legal moves in SAN format."""
|
||||
return [self.board.san(move) for move in self.board.legal_moves]
|
||||
|
||||
def _check_game_end(self) -> None:
|
||||
"""Check if the game has ended and set result."""
|
||||
if self.board.is_checkmate():
|
||||
if self.board.turn == chess.WHITE:
|
||||
self.result = GameResult.BLACK_WINS
|
||||
else:
|
||||
self.result = GameResult.WHITE_WINS
|
||||
elif self.board.is_stalemate() or self.board.is_insufficient_material():
|
||||
self.result = GameResult.DRAW
|
||||
elif self.board.can_claim_draw():
|
||||
self.result = GameResult.DRAW
|
||||
|
||||
def is_check(self) -> bool:
|
||||
"""Return True if current player is in check."""
|
||||
return self.board.is_check()
|
||||
|
||||
def is_game_over(self) -> bool:
|
||||
"""Return True if the game is over."""
|
||||
return self.result != GameResult.IN_PROGRESS
|
||||
|
||||
def to_pgn(self) -> str:
|
||||
"""Export game as PGN string."""
|
||||
game = chess.pgn.Game()
|
||||
game.headers["White"] = self.white_player_id
|
||||
game.headers["Black"] = self.black_player_id
|
||||
game.headers["Date"] = self.created_at.strftime("%Y.%m.%d")
|
||||
|
||||
node = game
|
||||
temp_board = chess.Board()
|
||||
for move in self.moves:
|
||||
chess_move = chess.Move.from_uci(move.uci)
|
||||
node = node.add_variation(chess_move)
|
||||
temp_board.push(chess_move)
|
||||
|
||||
return str(game)
|
||||
|
||||
def get_board_display(self, perspective: str = "white") -> str:
|
||||
"""Return ASCII board from given perspective."""
|
||||
board_str = str(self.board)
|
||||
if perspective == "black":
|
||||
lines = board_str.split('\n')
|
||||
board_str = '\n'.join(reversed(lines))
|
||||
return board_str
|
||||
67
src/shellmate/core/player.py
Normal file
67
src/shellmate/core/player.py
Normal file
@@ -0,0 +1,67 @@
|
||||
"""Player models."""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime
|
||||
from enum import Enum
|
||||
|
||||
|
||||
class PlayerType(Enum):
|
||||
HUMAN = "human"
|
||||
AI = "ai"
|
||||
GUEST = "guest"
|
||||
|
||||
|
||||
@dataclass
|
||||
class Player:
|
||||
"""Represents a player."""
|
||||
|
||||
id: str
|
||||
username: str
|
||||
player_type: PlayerType = PlayerType.HUMAN
|
||||
elo: int = 1200
|
||||
games_played: int = 0
|
||||
wins: int = 0
|
||||
losses: int = 0
|
||||
draws: int = 0
|
||||
created_at: datetime = field(default_factory=datetime.utcnow)
|
||||
last_seen: datetime | None = None
|
||||
|
||||
@property
|
||||
def winrate(self) -> float:
|
||||
"""Calculate win rate percentage."""
|
||||
if self.games_played == 0:
|
||||
return 0.0
|
||||
return (self.wins / self.games_played) * 100
|
||||
|
||||
def update_elo(self, opponent_elo: int, result: float, k: int = 32) -> int:
|
||||
"""
|
||||
Update ELO rating based on game result.
|
||||
result: 1.0 for win, 0.5 for draw, 0.0 for loss
|
||||
Returns the ELO change.
|
||||
"""
|
||||
expected = 1 / (1 + 10 ** ((opponent_elo - self.elo) / 400))
|
||||
change = int(k * (result - expected))
|
||||
self.elo += change
|
||||
return change
|
||||
|
||||
def record_game(self, won: bool, draw: bool = False) -> None:
|
||||
"""Record a completed game."""
|
||||
self.games_played += 1
|
||||
if draw:
|
||||
self.draws += 1
|
||||
elif won:
|
||||
self.wins += 1
|
||||
else:
|
||||
self.losses += 1
|
||||
self.last_seen = datetime.utcnow()
|
||||
|
||||
|
||||
@dataclass
|
||||
class AIPlayer(Player):
|
||||
"""AI player with configurable difficulty."""
|
||||
|
||||
difficulty: int = 10 # Stockfish skill level 0-20
|
||||
think_time_ms: int = 1000 # Time to think per move
|
||||
|
||||
def __post_init__(self):
|
||||
self.player_type = PlayerType.AI
|
||||
0
src/shellmate/learn/__init__.py
Normal file
0
src/shellmate/learn/__init__.py
Normal file
0
src/shellmate/multiplayer/__init__.py
Normal file
0
src/shellmate/multiplayer/__init__.py
Normal file
5
src/shellmate/ssh/__init__.py
Normal file
5
src/shellmate/ssh/__init__.py
Normal file
@@ -0,0 +1,5 @@
|
||||
"""SSH server for ShellMate."""
|
||||
|
||||
from .server import ShellMateSSHServer
|
||||
|
||||
__all__ = ["ShellMateSSHServer"]
|
||||
649
src/shellmate/ssh/server.py
Normal file
649
src/shellmate/ssh/server.py
Normal file
@@ -0,0 +1,649 @@
|
||||
"""SSH server implementation with proper PTY handling for Textual."""
|
||||
|
||||
import asyncio
|
||||
import logging
|
||||
import os
|
||||
|
||||
import asyncssh
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class ShellMateSSHServer(asyncssh.SSHServer):
|
||||
"""SSH server that launches ShellMate TUI for each connection."""
|
||||
|
||||
def __init__(self):
|
||||
self._username: str | None = None
|
||||
|
||||
def connection_made(self, conn: asyncssh.SSHServerConnection) -> None:
|
||||
peername = conn.get_extra_info('peername')
|
||||
logger.info(f"SSH connection from {peername}")
|
||||
|
||||
def connection_lost(self, exc: Exception | None) -> None:
|
||||
if exc:
|
||||
logger.error(f"SSH connection error: {exc}")
|
||||
else:
|
||||
logger.info("SSH connection closed")
|
||||
|
||||
def begin_auth(self, username: str) -> bool:
|
||||
self._username = username
|
||||
# No auth required - instant connection
|
||||
return False
|
||||
|
||||
def password_auth_supported(self) -> bool:
|
||||
return True
|
||||
|
||||
def validate_password(self, username: str, password: str) -> bool:
|
||||
return True
|
||||
|
||||
def public_key_auth_supported(self) -> bool:
|
||||
return True
|
||||
|
||||
def validate_public_key(self, username: str, key: asyncssh.SSHKey) -> bool:
|
||||
return True
|
||||
|
||||
|
||||
class TerminalSession:
|
||||
"""Manages terminal state for an SSH session."""
|
||||
|
||||
def __init__(self, process: asyncssh.SSHServerProcess):
|
||||
self.process = process
|
||||
self.width = 80
|
||||
self.height = 24
|
||||
self._resize_event = asyncio.Event()
|
||||
self._update_size()
|
||||
|
||||
def _update_size(self):
|
||||
"""Update terminal size from process."""
|
||||
try:
|
||||
size = self.process.get_terminal_size()
|
||||
if size and len(size) >= 2:
|
||||
w, h = size[0], size[1]
|
||||
if w > 0:
|
||||
self.width = max(w, 40)
|
||||
if h > 0:
|
||||
self.height = max(h, 10)
|
||||
logger.debug(f"Terminal size updated: {self.width}x{self.height}")
|
||||
except Exception as e:
|
||||
logger.warning(f"Could not get terminal size: {e}")
|
||||
|
||||
def handle_resize(self, width, height, pixwidth, pixheight):
|
||||
"""Handle terminal resize event."""
|
||||
logger.debug(f"Resize event: {width}x{height}")
|
||||
self.width = max(width, 40)
|
||||
self.height = max(height, 10)
|
||||
self._resize_event.set()
|
||||
|
||||
def write(self, data: str):
|
||||
"""Write string data to terminal."""
|
||||
if isinstance(data, str):
|
||||
data = data.encode('utf-8')
|
||||
self.process.stdout.write(data)
|
||||
|
||||
def clear(self):
|
||||
"""Clear screen completely and move cursor home."""
|
||||
# Reset scrolling region, clear entire screen, move to home
|
||||
self.write("\033[r\033[2J\033[3J\033[H")
|
||||
|
||||
def hide_cursor(self):
|
||||
self.write("\033[?25l")
|
||||
|
||||
def show_cursor(self):
|
||||
self.write("\033[?25h")
|
||||
|
||||
|
||||
async def handle_client(process: asyncssh.SSHServerProcess) -> None:
|
||||
"""Handle an SSH client session."""
|
||||
username = process.get_extra_info("username") or "guest"
|
||||
|
||||
# Create terminal session
|
||||
session = TerminalSession(process)
|
||||
|
||||
term_type = process.get_terminal_type() or "xterm-256color"
|
||||
logger.info(f"Client {username}: term={term_type}, size={session.width}x{session.height}")
|
||||
|
||||
# Determine mode
|
||||
if username == "learn":
|
||||
mode = "tutorial"
|
||||
elif username == "watch":
|
||||
mode = "spectate"
|
||||
else:
|
||||
mode = "play"
|
||||
|
||||
try:
|
||||
session.hide_cursor()
|
||||
await run_simple_menu(process, session, username, mode)
|
||||
except Exception as e:
|
||||
logger.exception(f"Error in ShellMate session: {e}")
|
||||
try:
|
||||
session.write(f"\r\n\033[31mError: {e}\033[0m\r\n")
|
||||
await asyncio.sleep(2)
|
||||
except Exception:
|
||||
pass
|
||||
finally:
|
||||
session.show_cursor()
|
||||
process.exit(0)
|
||||
|
||||
|
||||
async def run_simple_menu(process, session: TerminalSession, username: str, mode: str) -> None:
|
||||
"""Beautiful Rich-based menu that scales to terminal size."""
|
||||
|
||||
from rich.align import Align
|
||||
from rich.box import ROUNDED
|
||||
from rich.console import Console
|
||||
from rich.panel import Panel
|
||||
from rich.table import Table
|
||||
from rich.text import Text
|
||||
|
||||
class ProcessWriter:
|
||||
def __init__(self, sess):
|
||||
self._session = sess
|
||||
def write(self, data):
|
||||
self._session.write(data)
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
def render_menu():
|
||||
"""Render the main menu centered on screen."""
|
||||
# Re-fetch terminal size before rendering
|
||||
session._update_size()
|
||||
|
||||
writer = ProcessWriter(session)
|
||||
console = Console(
|
||||
file=writer, width=session.width, height=session.height,
|
||||
force_terminal=True, color_system="truecolor"
|
||||
)
|
||||
|
||||
session.clear()
|
||||
|
||||
# Calculate vertical padding for centering
|
||||
menu_height = 22
|
||||
top_pad = max(0, (session.height - menu_height) // 2)
|
||||
|
||||
for _ in range(top_pad):
|
||||
console.print()
|
||||
|
||||
# Chess piece decorations
|
||||
pieces = "♔ ♕ ♖ ♗ ♘ ♙"
|
||||
|
||||
# Title with gradient effect
|
||||
if session.width >= 50:
|
||||
console.print(Align.center(Text(pieces, style="dim white")))
|
||||
console.print()
|
||||
console.print(Align.center(Text("S H E L L M A T E", style="bold bright_green")))
|
||||
console.print(Align.center(Text("━" * 20, style="green")))
|
||||
console.print(Align.center(Text("SSH into Chess Mastery", style="italic bright_black")))
|
||||
console.print(Align.center(Text(pieces[::-1], style="dim white")))
|
||||
else:
|
||||
console.print(Align.center(Text("♟ SHELLMATE ♟", style="bold green")))
|
||||
|
||||
console.print()
|
||||
|
||||
# Menu items as a table for better alignment
|
||||
menu_table = Table(show_header=False, box=None, padding=(0, 2))
|
||||
menu_table.add_column(justify="center")
|
||||
menu_table.add_row(Text(f"Welcome, {username}!", style="cyan"))
|
||||
menu_table.add_row("")
|
||||
menu_table.add_row("[bright_white on blue] 1 [/] Play vs AI [dim]♔ vs ♚[/]")
|
||||
menu_table.add_row("[bright_white on magenta] 2 [/] Play vs Human [dim]♔ vs ♔[/]")
|
||||
menu_table.add_row("[bright_white on green] 3 [/] Learn & Practice [dim]📖[/]")
|
||||
menu_table.add_row("[bright_white on red] q [/] Quit [dim]👋[/]")
|
||||
menu_table.add_row("")
|
||||
menu_table.add_row(Text("Press a key to select...", style="dim italic"))
|
||||
|
||||
panel_width = min(45, session.width - 4)
|
||||
panel = Panel(
|
||||
Align.center(menu_table),
|
||||
box=ROUNDED,
|
||||
border_style="bright_blue",
|
||||
width=panel_width,
|
||||
padding=(1, 2),
|
||||
)
|
||||
console.print(Align.center(panel))
|
||||
|
||||
# Footer
|
||||
console.print()
|
||||
term_info = f"Terminal: {session.width}×{session.height}"
|
||||
console.print(Align.center(Text(term_info, style="dim")))
|
||||
|
||||
render_menu()
|
||||
|
||||
# Wait for input
|
||||
while True:
|
||||
try:
|
||||
data = await process.stdin.read(1)
|
||||
if not data:
|
||||
break
|
||||
|
||||
char = data.decode() if isinstance(data, bytes) else data
|
||||
|
||||
# Update terminal size in case it changed
|
||||
session._update_size()
|
||||
|
||||
if char in ('q', 'Q', '\x03', '\x04'): # q, Ctrl+C, Ctrl+D
|
||||
session.clear()
|
||||
session.write("\r\n\033[33mGoodbye! Thanks for playing!\033[0m\r\n\r\n")
|
||||
break
|
||||
elif char == '1':
|
||||
await run_chess_game(process, session, username, "ai")
|
||||
break
|
||||
elif char == '2':
|
||||
session.clear()
|
||||
session.write("\r\n\033[33mMatchmaking coming soon! Try playing vs AI.\033[0m\r\n")
|
||||
await asyncio.sleep(2)
|
||||
render_menu()
|
||||
elif char == '3':
|
||||
session.clear()
|
||||
session.write("\r\n\033[33mTutorials coming soon! Try playing vs AI.\033[0m\r\n")
|
||||
await asyncio.sleep(2)
|
||||
render_menu()
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
logger.error(f"Input error: {e}")
|
||||
continue # Don't break on errors, try to continue
|
||||
|
||||
|
||||
async def run_chess_game(process, session: TerminalSession, username: str, opponent: str) -> None:
|
||||
"""Run a beautiful chess game session with Stockfish AI."""
|
||||
import chess
|
||||
from rich.align import Align
|
||||
from rich.box import ROUNDED
|
||||
from rich.console import Console
|
||||
from rich.panel import Panel
|
||||
|
||||
class ProcessWriter:
|
||||
def __init__(self, sess):
|
||||
self._session = sess
|
||||
def write(self, data):
|
||||
self._session.write(data)
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
board = chess.Board()
|
||||
move_history = []
|
||||
status_msg = ""
|
||||
|
||||
# Try to use Stockfish
|
||||
stockfish_engine = None
|
||||
try:
|
||||
from stockfish import Stockfish
|
||||
stockfish_engine = Stockfish(path="/usr/games/stockfish", depth=10)
|
||||
stockfish_engine.set_skill_level(5) # Medium difficulty
|
||||
except Exception as e:
|
||||
logger.warning(f"Stockfish not available: {e}")
|
||||
|
||||
# Unicode pieces
|
||||
piece_chars = {
|
||||
'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
|
||||
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟',
|
||||
}
|
||||
|
||||
# Selection state for two-step moves
|
||||
selected_square = None # None or chess square int
|
||||
legal_targets = set() # Set of legal destination squares
|
||||
|
||||
def get_cell_style(square, piece, is_light):
|
||||
"""Get ANSI style for a cell based on selection state."""
|
||||
# Simple dark/light squares only - no highlighting
|
||||
if is_light:
|
||||
bg = "" # Default terminal
|
||||
else:
|
||||
bg = "\033[48;5;236m" # Dark grey
|
||||
|
||||
bg_end = "\033[0m" if bg else ""
|
||||
return bg, bg_end
|
||||
|
||||
def render_board():
|
||||
"""Large, terminal-filling chess board with selection highlighting."""
|
||||
nonlocal status_msg
|
||||
session._update_size()
|
||||
session.clear()
|
||||
|
||||
# Use compact board to fit most terminals
|
||||
lines = []
|
||||
|
||||
# Title
|
||||
lines.append("")
|
||||
lines.append("\033[1;32m♔ S H E L L M A T E ♔\033[0m")
|
||||
lines.append("")
|
||||
|
||||
# Column labels
|
||||
lines.append(" A B C D E F G H")
|
||||
lines.append(" ╔═════╤═════╤═════╤═════╤═════╤═════╤═════╤═════╗")
|
||||
|
||||
for rank in range(7, -1, -1):
|
||||
# Piece row
|
||||
piece_row = f" \033[1;36m{rank + 1}\033[0m ║"
|
||||
for file in range(8):
|
||||
square = chess.square(file, rank)
|
||||
piece = board.piece_at(square)
|
||||
is_light = (rank + file) % 2 == 1
|
||||
bg, bg_end = get_cell_style(square, piece, is_light)
|
||||
|
||||
if piece:
|
||||
char = piece_chars.get(piece.symbol(), '?')
|
||||
if piece.color == chess.WHITE:
|
||||
piece_row += f"{bg} \033[1;97m{char}\033[0m{bg} {bg_end}"
|
||||
else:
|
||||
piece_row += f"{bg} \033[1;33m{char}\033[0m{bg} {bg_end}"
|
||||
else:
|
||||
piece_row += f"{bg} {bg_end}"
|
||||
|
||||
if file < 7:
|
||||
piece_row += "│"
|
||||
piece_row += f"║ \033[1;36m{rank + 1}\033[0m"
|
||||
lines.append(piece_row)
|
||||
|
||||
if rank > 0:
|
||||
lines.append(" ╟─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────╢")
|
||||
|
||||
lines.append(" ╚═════╧═════╧═════╧═════╧═════╧═════╧═════╧═════╝")
|
||||
lines.append(" A B C D E F G H")
|
||||
board_width = 57
|
||||
|
||||
lines.append("")
|
||||
|
||||
# Status
|
||||
if board.turn == chess.WHITE:
|
||||
lines.append(" \033[1;97mWhite ♔\033[0m to move")
|
||||
else:
|
||||
lines.append(" \033[1;33mBlack ♚\033[0m to move")
|
||||
|
||||
if board.is_check():
|
||||
lines.append(" \033[1;31m⚠ CHECK! ⚠\033[0m")
|
||||
|
||||
if move_history:
|
||||
last_moves = move_history[-5:]
|
||||
lines.append(f" \033[90mRecent: {' '.join(last_moves)}\033[0m")
|
||||
|
||||
if status_msg:
|
||||
lines.append(f" \033[33m{status_msg}\033[0m")
|
||||
status_msg = ""
|
||||
|
||||
lines.append("")
|
||||
|
||||
# Instructions based on state
|
||||
if selected_square is not None:
|
||||
sq_name = chess.square_name(selected_square).upper()
|
||||
lines.append(f" \033[36mSelected: {sq_name}\033[0m → Type dest (ESC cancel)")
|
||||
else:
|
||||
lines.append(" Type \033[36msquare\033[0m (e.g. E2) │ \033[31mQ\033[0m quit")
|
||||
|
||||
lines.append("")
|
||||
|
||||
# Calculate centering
|
||||
total_height = len(lines)
|
||||
left_pad = max(0, (session.width - board_width) // 2)
|
||||
pad = " " * left_pad
|
||||
top_pad = max(0, (session.height - total_height) // 2)
|
||||
|
||||
for _ in range(top_pad):
|
||||
session.write("\r\n")
|
||||
|
||||
for line in lines:
|
||||
session.write(pad + line + "\r\n")
|
||||
|
||||
# Input prompt
|
||||
if selected_square is not None:
|
||||
session.write(pad + " \033[32m→ \033[0m")
|
||||
else:
|
||||
session.write(pad + " \033[36m> \033[0m")
|
||||
session.show_cursor()
|
||||
|
||||
def parse_square(text):
|
||||
"""Parse a square name like 'e2' or 'E2' into a chess square."""
|
||||
text = text.strip().lower()
|
||||
if len(text) != 2:
|
||||
return None
|
||||
file_char, rank_char = text[0], text[1]
|
||||
if file_char not in 'abcdefgh' or rank_char not in '12345678':
|
||||
return None
|
||||
file_idx = ord(file_char) - ord('a')
|
||||
rank_idx = int(rank_char) - 1
|
||||
return chess.square(file_idx, rank_idx)
|
||||
|
||||
def select_square(sq):
|
||||
"""Select a square and compute legal moves from it."""
|
||||
nonlocal selected_square, legal_targets
|
||||
selected_square = sq
|
||||
legal_targets = set()
|
||||
|
||||
piece = board.piece_at(sq)
|
||||
if piece and piece.color == board.turn:
|
||||
# Find all legal moves from this square
|
||||
for move in board.legal_moves:
|
||||
if move.from_square == sq:
|
||||
legal_targets.add(move.to_square)
|
||||
|
||||
def clear_selection():
|
||||
"""Clear the current selection."""
|
||||
nonlocal selected_square, legal_targets
|
||||
selected_square = None
|
||||
legal_targets = set()
|
||||
|
||||
render_board()
|
||||
|
||||
input_buffer = ""
|
||||
|
||||
while not board.is_game_over():
|
||||
try:
|
||||
data = await process.stdin.read(1)
|
||||
if not data:
|
||||
break
|
||||
|
||||
char = data.decode() if isinstance(data, bytes) else data
|
||||
session._update_size()
|
||||
|
||||
# Quit
|
||||
if char.lower() == 'q' and not input_buffer:
|
||||
status_msg = "Thanks for playing!"
|
||||
clear_selection()
|
||||
render_board()
|
||||
await asyncio.sleep(1)
|
||||
break
|
||||
|
||||
# Escape - cancel selection
|
||||
if char == '\x1b':
|
||||
if selected_square is not None:
|
||||
clear_selection()
|
||||
render_board()
|
||||
input_buffer = ""
|
||||
continue
|
||||
|
||||
# Ctrl+C/D
|
||||
if char in ('\x03', '\x04'):
|
||||
break
|
||||
|
||||
# Backspace
|
||||
if char == '\x7f' or char == '\b':
|
||||
if input_buffer:
|
||||
input_buffer = input_buffer[:-1]
|
||||
session.write('\b \b')
|
||||
continue
|
||||
|
||||
# Enter - process input
|
||||
if char in ('\r', '\n'):
|
||||
if input_buffer:
|
||||
sq = parse_square(input_buffer)
|
||||
input_buffer = ""
|
||||
|
||||
if sq is not None:
|
||||
if selected_square is None:
|
||||
# First click - select piece
|
||||
piece = board.piece_at(sq)
|
||||
if piece and piece.color == board.turn:
|
||||
select_square(sq)
|
||||
render_board()
|
||||
else:
|
||||
status_msg = "Select your own piece"
|
||||
render_board()
|
||||
else:
|
||||
# Second click - make move
|
||||
if sq in legal_targets:
|
||||
move = chess.Move(selected_square, sq)
|
||||
# Check for promotion
|
||||
piece = board.piece_at(selected_square)
|
||||
if piece and piece.piece_type == chess.PAWN:
|
||||
is_white_promo = (piece.color == chess.WHITE and
|
||||
chess.square_rank(sq) == 7)
|
||||
is_black_promo = (piece.color == chess.BLACK and
|
||||
chess.square_rank(sq) == 0)
|
||||
if is_white_promo or is_black_promo:
|
||||
move = chess.Move(
|
||||
selected_square, sq, promotion=chess.QUEEN
|
||||
)
|
||||
|
||||
board.push(move)
|
||||
move_history.append(move.uci())
|
||||
clear_selection()
|
||||
render_board()
|
||||
|
||||
# AI response
|
||||
if opponent == "ai" and not board.is_game_over():
|
||||
session.hide_cursor()
|
||||
session.write("\r\n \033[36mAI thinking...\033[0m")
|
||||
|
||||
if stockfish_engine:
|
||||
try:
|
||||
stockfish_engine.set_fen_position(board.fen())
|
||||
best_move = stockfish_engine.get_best_move()
|
||||
ai_move = chess.Move.from_uci(best_move)
|
||||
except Exception:
|
||||
import random
|
||||
ai_move = random.choice(list(board.legal_moves))
|
||||
else:
|
||||
import random
|
||||
await asyncio.sleep(0.5)
|
||||
ai_move = random.choice(list(board.legal_moves))
|
||||
|
||||
board.push(ai_move)
|
||||
move_history.append(ai_move.uci())
|
||||
render_board()
|
||||
elif sq == selected_square:
|
||||
# Clicked same square - deselect
|
||||
clear_selection()
|
||||
render_board()
|
||||
else:
|
||||
# Try selecting new piece
|
||||
piece = board.piece_at(sq)
|
||||
if piece and piece.color == board.turn:
|
||||
select_square(sq)
|
||||
render_board()
|
||||
else:
|
||||
status_msg = "Invalid move"
|
||||
clear_selection()
|
||||
render_board()
|
||||
else:
|
||||
status_msg = "Invalid square (use a1-h8)"
|
||||
render_board()
|
||||
continue
|
||||
|
||||
# Regular character input
|
||||
if char.isprintable() and len(input_buffer) < 2:
|
||||
input_buffer += char
|
||||
session.write(char.upper())
|
||||
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
logger.error(f"Game input error: {e}")
|
||||
continue
|
||||
|
||||
if board.is_game_over():
|
||||
session.clear()
|
||||
writer = ProcessWriter(session)
|
||||
console = Console(
|
||||
file=writer, width=session.width, height=session.height,
|
||||
force_terminal=True
|
||||
)
|
||||
|
||||
console.print()
|
||||
if board.is_checkmate():
|
||||
winner = "Black ♚" if board.turn == chess.WHITE else "White ♔"
|
||||
console.print(Align.center(Panel(
|
||||
f"[bold green]🏆 CHECKMATE! 🏆\n\n{winner} wins![/bold green]",
|
||||
box=ROUNDED,
|
||||
border_style="green",
|
||||
width=40
|
||||
)))
|
||||
elif board.is_stalemate():
|
||||
console.print(Align.center(Panel(
|
||||
"[yellow]Stalemate!\n\nThe game is a draw.[/yellow]",
|
||||
box=ROUNDED,
|
||||
border_style="yellow",
|
||||
width=40
|
||||
)))
|
||||
else:
|
||||
console.print(Align.center(Panel(
|
||||
"[yellow]Game Over\n\nDraw by repetition or insufficient material.[/yellow]",
|
||||
box=ROUNDED,
|
||||
border_style="yellow",
|
||||
width=40
|
||||
)))
|
||||
|
||||
await asyncio.sleep(3)
|
||||
|
||||
|
||||
def ensure_host_key(key_path: str) -> None:
|
||||
"""Generate SSH host key if it doesn't exist."""
|
||||
import subprocess
|
||||
|
||||
if not os.path.exists(key_path):
|
||||
logger.info(f"Generating SSH host key at {key_path}")
|
||||
os.makedirs(os.path.dirname(key_path), exist_ok=True)
|
||||
subprocess.run([
|
||||
"ssh-keygen", "-t", "ed25519",
|
||||
"-f", key_path, "-N", ""
|
||||
], check=True)
|
||||
logger.info("SSH host key generated")
|
||||
|
||||
|
||||
async def start_server(
|
||||
host: str = "0.0.0.0",
|
||||
port: int | None = None,
|
||||
host_keys: list[str] | None = None,
|
||||
) -> asyncssh.SSHAcceptor:
|
||||
"""Start the SSH server."""
|
||||
port = port or int(os.environ.get("SHELLMATE_SSH_PORT", "2222"))
|
||||
host_keys = host_keys or ["/etc/shellmate/ssh_host_key"]
|
||||
|
||||
# Ensure host key exists (generate if needed)
|
||||
for key_path in host_keys:
|
||||
ensure_host_key(key_path)
|
||||
|
||||
logger.info(f"Starting ShellMate SSH server on {host}:{port}")
|
||||
|
||||
server = await asyncssh.create_server(
|
||||
ShellMateSSHServer,
|
||||
host,
|
||||
port,
|
||||
server_host_keys=host_keys,
|
||||
process_factory=handle_client,
|
||||
encoding=None, # Binary mode
|
||||
)
|
||||
|
||||
return server
|
||||
|
||||
|
||||
def main() -> None:
|
||||
"""Entry point for the SSH server."""
|
||||
logging.basicConfig(
|
||||
level=logging.INFO,
|
||||
format="%(asctime)s [%(levelname)s] %(name)s: %(message)s",
|
||||
)
|
||||
|
||||
loop = asyncio.new_event_loop()
|
||||
asyncio.set_event_loop(loop)
|
||||
|
||||
try:
|
||||
loop.run_until_complete(start_server())
|
||||
loop.run_forever()
|
||||
except KeyboardInterrupt:
|
||||
logger.info("Shutting down...")
|
||||
finally:
|
||||
loop.close()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
5
src/shellmate/tui/__init__.py
Normal file
5
src/shellmate/tui/__init__.py
Normal file
@@ -0,0 +1,5 @@
|
||||
"""TUI components for ShellMate."""
|
||||
|
||||
from .app import ShellMateApp
|
||||
|
||||
__all__ = ["ShellMateApp"]
|
||||
325
src/shellmate/tui/app.py
Normal file
325
src/shellmate/tui/app.py
Normal file
@@ -0,0 +1,325 @@
|
||||
"""Main TUI application."""
|
||||
|
||||
import chess
|
||||
from textual.app import App, ComposeResult
|
||||
from textual.binding import Binding
|
||||
from textual.containers import Container, Horizontal, Vertical
|
||||
from textual.screen import Screen
|
||||
from textual.widgets import Footer, Header
|
||||
|
||||
from shellmate.tui.widgets import (
|
||||
ChessBoardWidget,
|
||||
GameStatusWidget,
|
||||
MainMenu,
|
||||
MoveInput,
|
||||
MoveListWidget,
|
||||
)
|
||||
from shellmate.tui.widgets.move_input import parse_move
|
||||
|
||||
|
||||
class MenuScreen(Screen):
|
||||
"""Main menu screen."""
|
||||
|
||||
def compose(self) -> ComposeResult:
|
||||
yield Header()
|
||||
yield MainMenu()
|
||||
yield Footer()
|
||||
|
||||
def on_main_menu_mode_selected(self, event: MainMenu.ModeSelected) -> None:
|
||||
"""Handle game mode selection."""
|
||||
if event.mode == "vs_ai":
|
||||
self.app.push_screen(GameScreen(opponent="ai"))
|
||||
elif event.mode == "learn":
|
||||
self.app.notify("Tutorial mode coming soon!")
|
||||
elif event.mode == "spectate":
|
||||
self.app.notify("Spectate mode coming soon!")
|
||||
else:
|
||||
self.app.notify(f"Mode '{event.mode}' coming soon!")
|
||||
|
||||
|
||||
class GameScreen(Screen):
|
||||
"""Main game screen."""
|
||||
|
||||
BINDINGS = [
|
||||
Binding("escape", "back", "Back to Menu"),
|
||||
Binding("f", "flip", "Flip Board"),
|
||||
Binding("h", "hint", "Hint"),
|
||||
Binding("u", "undo", "Undo"),
|
||||
Binding("n", "new_game", "New Game"),
|
||||
]
|
||||
|
||||
DEFAULT_CSS = """
|
||||
GameScreen {
|
||||
layout: grid;
|
||||
grid-size: 2;
|
||||
grid-columns: 3fr 1fr;
|
||||
grid-rows: 1fr;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
#board-container {
|
||||
align: center middle;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-width: 40;
|
||||
min-height: 22;
|
||||
}
|
||||
|
||||
#chess-board {
|
||||
width: auto;
|
||||
height: auto;
|
||||
min-width: 36;
|
||||
min-height: 20;
|
||||
}
|
||||
|
||||
#sidebar {
|
||||
padding: 1;
|
||||
min-width: 20;
|
||||
max-width: 30;
|
||||
border-left: solid #2a3a2a;
|
||||
}
|
||||
|
||||
#game-status {
|
||||
height: auto;
|
||||
max-height: 8;
|
||||
}
|
||||
|
||||
#move-list {
|
||||
height: 1fr;
|
||||
min-height: 8;
|
||||
}
|
||||
|
||||
#move-input {
|
||||
dock: bottom;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.hint-text {
|
||||
padding: 1;
|
||||
background: #1a3a1a;
|
||||
border: solid green;
|
||||
margin: 1 0;
|
||||
}
|
||||
"""
|
||||
|
||||
def __init__(self, opponent: str = "ai", **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self.opponent = opponent
|
||||
self.board = chess.Board()
|
||||
self._hint_text: str | None = None
|
||||
self._ai_engine = None
|
||||
|
||||
def compose(self) -> ComposeResult:
|
||||
yield Header()
|
||||
|
||||
with Horizontal():
|
||||
with Container(id="board-container"):
|
||||
yield ChessBoardWidget(board=self.board, id="chess-board")
|
||||
|
||||
with Vertical(id="sidebar"):
|
||||
yield GameStatusWidget(id="game-status")
|
||||
yield MoveListWidget(id="move-list")
|
||||
yield MoveInput(id="move-input")
|
||||
|
||||
yield Footer()
|
||||
|
||||
def on_mount(self) -> None:
|
||||
"""Initialize game on mount."""
|
||||
status = self.query_one("#game-status", GameStatusWidget)
|
||||
status.set_players("You", "Stockfish" if self.opponent == "ai" else "Opponent")
|
||||
status.update_from_board(self.board)
|
||||
|
||||
# Initialize AI if playing against computer
|
||||
if self.opponent == "ai":
|
||||
self._init_ai()
|
||||
|
||||
def _init_ai(self) -> None:
|
||||
"""Initialize AI engine."""
|
||||
try:
|
||||
from shellmate.ai import ChessAI
|
||||
self._ai_engine = ChessAI(skill_level=10)
|
||||
except Exception as e:
|
||||
self.notify(f"AI unavailable: {e}", severity="warning")
|
||||
|
||||
def on_move_input_move_submitted(self, event: MoveInput.MoveSubmitted) -> None:
|
||||
"""Handle move submission."""
|
||||
move = parse_move(self.board, event.move)
|
||||
|
||||
if move is None:
|
||||
self.notify(f"Invalid move: {event.move}", severity="error")
|
||||
return
|
||||
|
||||
self._make_move(move)
|
||||
|
||||
# AI response
|
||||
if self.opponent == "ai" and not self.board.is_game_over() and self._ai_engine:
|
||||
self._ai_move()
|
||||
|
||||
def on_move_input_command_submitted(self, event: MoveInput.CommandSubmitted) -> None:
|
||||
"""Handle command submission."""
|
||||
cmd = event.command.lower()
|
||||
|
||||
if cmd == "hint":
|
||||
self.action_hint()
|
||||
elif cmd == "resign":
|
||||
self.notify("You resigned!")
|
||||
self.app.pop_screen()
|
||||
elif cmd == "flip":
|
||||
self.action_flip()
|
||||
elif cmd == "undo":
|
||||
self.action_undo()
|
||||
elif cmd == "new":
|
||||
self.action_new_game()
|
||||
else:
|
||||
self.notify(f"Unknown command: /{cmd}", severity="warning")
|
||||
|
||||
def _make_move(self, move: chess.Move) -> None:
|
||||
"""Execute a move on the board."""
|
||||
# Get SAN before pushing
|
||||
san = self.board.san(move)
|
||||
|
||||
# Make the move
|
||||
self.board.push(move)
|
||||
|
||||
# Update widgets
|
||||
board_widget = self.query_one("#chess-board", ChessBoardWidget)
|
||||
board_widget.set_board(self.board)
|
||||
board_widget.set_last_move(move)
|
||||
board_widget.select_square(None)
|
||||
|
||||
move_list = self.query_one("#move-list", MoveListWidget)
|
||||
move_list.add_move(san)
|
||||
|
||||
status = self.query_one("#game-status", GameStatusWidget)
|
||||
status.update_from_board(self.board)
|
||||
|
||||
# Check game end
|
||||
if self.board.is_checkmate():
|
||||
winner = "Black" if self.board.turn == chess.WHITE else "White"
|
||||
self.notify(f"Checkmate! {winner} wins!", severity="information")
|
||||
elif self.board.is_stalemate():
|
||||
self.notify("Stalemate! Game drawn.", severity="information")
|
||||
elif self.board.is_check():
|
||||
self.notify("Check!", severity="warning")
|
||||
|
||||
def _ai_move(self) -> None:
|
||||
"""Make AI move."""
|
||||
if not self._ai_engine:
|
||||
return
|
||||
|
||||
try:
|
||||
best_move_uci = self._ai_engine.get_best_move(self.board.fen())
|
||||
move = chess.Move.from_uci(best_move_uci)
|
||||
|
||||
# Small delay for UX
|
||||
self.set_timer(0.5, lambda: self._make_move(move))
|
||||
|
||||
# Update evaluation
|
||||
analysis = self._ai_engine.analyze_position(self.board.fen(), depth=10)
|
||||
status = self.query_one("#game-status", GameStatusWidget)
|
||||
status.set_evaluation(analysis.evaluation)
|
||||
|
||||
except Exception as e:
|
||||
self.notify(f"AI error: {e}", severity="error")
|
||||
|
||||
def action_back(self) -> None:
|
||||
"""Return to menu."""
|
||||
self.app.pop_screen()
|
||||
|
||||
def action_flip(self) -> None:
|
||||
"""Flip the board."""
|
||||
board_widget = self.query_one("#chess-board", ChessBoardWidget)
|
||||
board_widget.flip()
|
||||
|
||||
def action_hint(self) -> None:
|
||||
"""Get a hint."""
|
||||
if self._ai_engine and self.board.turn == chess.WHITE:
|
||||
hint = self._ai_engine.get_hint(self.board.fen())
|
||||
self.notify(f"💡 {hint}")
|
||||
else:
|
||||
self.notify("Hints only available on your turn", severity="warning")
|
||||
|
||||
def action_undo(self) -> None:
|
||||
"""Undo the last move (or last two if vs AI)."""
|
||||
if len(self.board.move_stack) == 0:
|
||||
self.notify("No moves to undo", severity="warning")
|
||||
return
|
||||
|
||||
# Undo player move
|
||||
self.board.pop()
|
||||
move_list = self.query_one("#move-list", MoveListWidget)
|
||||
move_list.undo()
|
||||
|
||||
# Also undo AI move if applicable
|
||||
if self.opponent == "ai" and len(self.board.move_stack) > 0:
|
||||
self.board.pop()
|
||||
move_list.undo()
|
||||
|
||||
# Update display
|
||||
board_widget = self.query_one("#chess-board", ChessBoardWidget)
|
||||
board_widget.set_board(self.board)
|
||||
board_widget.set_last_move(None)
|
||||
|
||||
status = self.query_one("#game-status", GameStatusWidget)
|
||||
status.update_from_board(self.board)
|
||||
|
||||
self.notify("Move undone")
|
||||
|
||||
def action_new_game(self) -> None:
|
||||
"""Start a new game."""
|
||||
self.board = chess.Board()
|
||||
|
||||
board_widget = self.query_one("#chess-board", ChessBoardWidget)
|
||||
board_widget.set_board(self.board)
|
||||
board_widget.set_last_move(None)
|
||||
|
||||
move_list = self.query_one("#move-list", MoveListWidget)
|
||||
move_list.clear()
|
||||
|
||||
status = self.query_one("#game-status", GameStatusWidget)
|
||||
status.update_from_board(self.board)
|
||||
status.set_evaluation(None)
|
||||
|
||||
self.notify("New game started!")
|
||||
|
||||
|
||||
class ShellMateApp(App):
|
||||
"""ShellMate TUI Chess Application."""
|
||||
|
||||
TITLE = "ShellMate"
|
||||
SUB_TITLE = "SSH into Chess Mastery"
|
||||
|
||||
CSS = """
|
||||
Screen {
|
||||
background: #0a0a0a;
|
||||
}
|
||||
"""
|
||||
|
||||
BINDINGS = [
|
||||
Binding("q", "quit", "Quit"),
|
||||
]
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
username: str = "guest",
|
||||
mode: str = "play",
|
||||
):
|
||||
super().__init__()
|
||||
self.username = username
|
||||
self.initial_mode = mode
|
||||
|
||||
def on_mount(self) -> None:
|
||||
"""Start with menu screen."""
|
||||
self.push_screen(MenuScreen())
|
||||
self.sub_title = f"Welcome, {self.username}!"
|
||||
|
||||
|
||||
def main():
|
||||
"""Run the app directly for testing."""
|
||||
app = ShellMateApp()
|
||||
app.run()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
15
src/shellmate/tui/widgets/__init__.py
Normal file
15
src/shellmate/tui/widgets/__init__.py
Normal file
@@ -0,0 +1,15 @@
|
||||
"""TUI widgets for ShellMate."""
|
||||
|
||||
from .board import ChessBoardWidget
|
||||
from .menu import MainMenu
|
||||
from .move_input import MoveInput
|
||||
from .move_list import MoveListWidget
|
||||
from .status import GameStatusWidget
|
||||
|
||||
__all__ = [
|
||||
"ChessBoardWidget",
|
||||
"MoveInput",
|
||||
"MoveListWidget",
|
||||
"GameStatusWidget",
|
||||
"MainMenu",
|
||||
]
|
||||
357
src/shellmate/tui/widgets/board.py
Normal file
357
src/shellmate/tui/widgets/board.py
Normal file
@@ -0,0 +1,357 @@
|
||||
"""Chess board widget with Unicode pieces - Hyper-polished version."""
|
||||
|
||||
import chess
|
||||
from rich.console import RenderableType
|
||||
from rich.style import Style
|
||||
from rich.text import Text
|
||||
from textual.geometry import Size
|
||||
from textual.reactive import reactive
|
||||
from textual.widget import Widget
|
||||
|
||||
# Unicode chess pieces - using filled variants for better visibility
|
||||
PIECES_FILLED = {
|
||||
'K': '♚', 'Q': '♛', 'R': '♜', 'B': '♝', 'N': '♞', 'P': '♟',
|
||||
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟',
|
||||
}
|
||||
|
||||
# Alternative set with outlined white pieces
|
||||
PIECES_OUTLINE = {
|
||||
'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
|
||||
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟',
|
||||
}
|
||||
|
||||
# Colors - refined palette
|
||||
LIGHT_SQUARE = "#b8c6a0" # Sage green light
|
||||
DARK_SQUARE = "#6d8b5e" # Forest green dark
|
||||
LIGHT_SQUARE_SELECTED = "#e8d44d" # Gold highlight
|
||||
DARK_SQUARE_SELECTED = "#d4c02a" # Darker gold
|
||||
HIGHLIGHT_LAST_MOVE = "#a8c878" # Bright green for last move
|
||||
HIGHLIGHT_LEGAL = "#7ba35a" # Legal move dots
|
||||
WHITE_PIECE = "#ffffff"
|
||||
BLACK_PIECE = "#1a1a1a"
|
||||
BORDER_COLOR = "#4a5d4a"
|
||||
LABEL_COLOR = "#8faf7f"
|
||||
|
||||
# Box drawing characters for clean borders
|
||||
BOX = {
|
||||
'tl': '┌', 'tr': '┐', 'bl': '└', 'br': '┘',
|
||||
'h': '─', 'v': '│',
|
||||
'tj': '┬', 'bj': '┴', 'lj': '├', 'rj': '┤',
|
||||
'x': '┼',
|
||||
# Heavy variants for outer border
|
||||
'TL': '╔', 'TR': '╗', 'BL': '╚', 'BR': '╝',
|
||||
'H': '═', 'V': '║',
|
||||
'TJ': '╤', 'BJ': '╧', 'LJ': '╟', 'RJ': '╢',
|
||||
}
|
||||
|
||||
|
||||
class ChessBoardWidget(Widget):
|
||||
"""Interactive chess board widget with auto-sizing."""
|
||||
|
||||
DEFAULT_CSS = """
|
||||
ChessBoardWidget {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-width: 34;
|
||||
min-height: 18;
|
||||
padding: 0;
|
||||
}
|
||||
"""
|
||||
|
||||
# Reactive properties
|
||||
selected_square: reactive[int | None] = reactive(None)
|
||||
legal_moves: reactive[set] = reactive(set)
|
||||
last_move: reactive[tuple | None] = reactive(None)
|
||||
flipped: reactive[bool] = reactive(False)
|
||||
use_heavy_border: reactive[bool] = reactive(True)
|
||||
compact_mode: reactive[bool] = reactive(False)
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
board: chess.Board | None = None,
|
||||
**kwargs
|
||||
):
|
||||
super().__init__(**kwargs)
|
||||
self.board = board or chess.Board()
|
||||
self._cell_width = 3 # Will be calculated
|
||||
self._cell_height = 1
|
||||
|
||||
def get_content_width(self, container: Size, viewport: Size) -> int:
|
||||
"""Calculate optimal width."""
|
||||
# Each cell is at least 3 chars wide + borders + labels
|
||||
min_width = 8 * 3 + 9 + 4 # 8 cells * 3 + 9 borders + labels
|
||||
return max(min_width, container.width)
|
||||
|
||||
def get_content_height(self, container: Size, viewport: Size) -> int:
|
||||
"""Calculate optimal height."""
|
||||
# Each cell is 1-2 lines + borders + labels
|
||||
return max(18, min(22, container.height))
|
||||
|
||||
def _calculate_cell_size(self, width: int, height: int) -> tuple[int, int]:
|
||||
"""Calculate cell dimensions based on available space."""
|
||||
# Available width for cells (minus borders and labels)
|
||||
available_width = width - 4 # 2 for labels on each side
|
||||
available_height = height - 4 # 2 for labels + 2 for borders
|
||||
|
||||
# Calculate cell width (must be odd for centering)
|
||||
cell_w = max(3, (available_width - 9) // 8) # -9 for internal borders
|
||||
if cell_w % 2 == 0:
|
||||
cell_w -= 1
|
||||
cell_w = min(cell_w, 7) # Cap at 7 for sanity
|
||||
|
||||
# Calculate cell height
|
||||
cell_h = max(1, (available_height - 9) // 8)
|
||||
cell_h = min(cell_h, 3)
|
||||
|
||||
return cell_w, cell_h
|
||||
|
||||
def render(self) -> RenderableType:
|
||||
"""Render the chess board with perfect alignment."""
|
||||
size = self.size
|
||||
self._cell_width, self._cell_height = self._calculate_cell_size(size.width, size.height)
|
||||
|
||||
# Use compact mode for small terminals
|
||||
if size.width < 40 or size.height < 20:
|
||||
return self._render_compact()
|
||||
else:
|
||||
return self._render_standard()
|
||||
|
||||
def _render_compact(self) -> RenderableType:
|
||||
"""Compact board for small terminals."""
|
||||
text = Text()
|
||||
|
||||
files = "abcdefgh" if not self.flipped else "hgfedcba"
|
||||
|
||||
# File labels - centered over cells
|
||||
text.append(" ", style=f"dim {LABEL_COLOR}")
|
||||
for f in files:
|
||||
text.append(f" {f} ", style=f"dim {LABEL_COLOR}")
|
||||
text.append("\n")
|
||||
|
||||
# Top border
|
||||
border_style = Style(color=BORDER_COLOR)
|
||||
text.append(" ╔", style=border_style)
|
||||
text.append("═══╤" * 7 + "═══╗\n", style=border_style)
|
||||
|
||||
ranks = range(7, -1, -1) if not self.flipped else range(8)
|
||||
|
||||
for rank_idx, rank in enumerate(ranks):
|
||||
# Rank label
|
||||
text.append(f"{rank + 1}║", style=f"dim {LABEL_COLOR}")
|
||||
|
||||
file_range = range(8) if not self.flipped else range(7, -1, -1)
|
||||
|
||||
for file_idx, file in enumerate(file_range):
|
||||
square = chess.square(file, rank)
|
||||
piece = self.board.piece_at(square)
|
||||
|
||||
# Determine square styling
|
||||
is_light = (rank + file) % 2 == 1
|
||||
is_selected = square == self.selected_square
|
||||
is_legal_target = square in self.legal_moves
|
||||
is_last_move = self.last_move and square in self.last_move
|
||||
|
||||
if is_selected:
|
||||
bg = LIGHT_SQUARE_SELECTED if is_light else DARK_SQUARE_SELECTED
|
||||
elif is_last_move:
|
||||
bg = HIGHLIGHT_LAST_MOVE
|
||||
elif is_legal_target:
|
||||
bg = HIGHLIGHT_LEGAL
|
||||
else:
|
||||
bg = LIGHT_SQUARE if is_light else DARK_SQUARE
|
||||
|
||||
# Piece or empty
|
||||
if piece:
|
||||
char = PIECES_OUTLINE.get(piece.symbol(), '?')
|
||||
fg = WHITE_PIECE if piece.color == chess.WHITE else BLACK_PIECE
|
||||
elif is_legal_target:
|
||||
char = '•'
|
||||
fg = "#505050"
|
||||
else:
|
||||
char = ' '
|
||||
fg = WHITE_PIECE
|
||||
|
||||
style = Style(color=fg, bgcolor=bg, bold=True)
|
||||
text.append(f" {char} ", style=style)
|
||||
|
||||
# Cell separator
|
||||
if file_idx < 7:
|
||||
text.append("│", style=border_style)
|
||||
|
||||
text.append(f"║{rank + 1}\n", style=f"dim {LABEL_COLOR}")
|
||||
|
||||
# Row separator
|
||||
if rank_idx < 7:
|
||||
text.append(" ╟", style=border_style)
|
||||
text.append("───┼" * 7 + "───╢\n", style=border_style)
|
||||
|
||||
# Bottom border
|
||||
text.append(" ╚", style=border_style)
|
||||
text.append("═══╧" * 7 + "═══╝\n", style=border_style)
|
||||
|
||||
# File labels
|
||||
text.append(" ", style=f"dim {LABEL_COLOR}")
|
||||
for f in files:
|
||||
text.append(f" {f} ", style=f"dim {LABEL_COLOR}")
|
||||
|
||||
return text
|
||||
|
||||
def _render_standard(self) -> RenderableType:
|
||||
"""Standard board with variable cell size."""
|
||||
text = Text()
|
||||
cw = self._cell_width
|
||||
ch = self._cell_height
|
||||
|
||||
# Ensure odd width for centering
|
||||
if cw % 2 == 0:
|
||||
cw = max(3, cw - 1)
|
||||
|
||||
files = "abcdefgh" if not self.flipped else "hgfedcba"
|
||||
pad = cw // 2
|
||||
|
||||
border_style = Style(color=BORDER_COLOR)
|
||||
label_style = Style(color=LABEL_COLOR, dim=True)
|
||||
|
||||
# File labels - perfectly centered
|
||||
text.append(" ", style=label_style)
|
||||
for f in files:
|
||||
text.append(" " * pad + f + " " * pad, style=label_style)
|
||||
text.append(" ", style=label_style) # For border space
|
||||
text.append("\n")
|
||||
|
||||
# Top border with double lines
|
||||
cell_border = BOX['H'] * cw
|
||||
text.append(" " + BOX['TL'], style=border_style)
|
||||
for i in range(8):
|
||||
text.append(cell_border, style=border_style)
|
||||
if i < 7:
|
||||
text.append(BOX['TJ'], style=border_style)
|
||||
text.append(BOX['TR'] + "\n", style=border_style)
|
||||
|
||||
ranks = range(7, -1, -1) if not self.flipped else range(8)
|
||||
|
||||
for rank_idx, rank in enumerate(ranks):
|
||||
# Multi-line cells
|
||||
for cell_line in range(ch):
|
||||
is_middle = cell_line == ch // 2
|
||||
|
||||
# Rank label (only on middle line)
|
||||
if is_middle:
|
||||
text.append(f"{rank + 1}", style=label_style)
|
||||
else:
|
||||
text.append(" ", style=label_style)
|
||||
|
||||
text.append(BOX['V'], style=border_style)
|
||||
|
||||
file_range = range(8) if not self.flipped else range(7, -1, -1)
|
||||
|
||||
for file_idx, file in enumerate(file_range):
|
||||
square = chess.square(file, rank)
|
||||
piece = self.board.piece_at(square)
|
||||
|
||||
# Square styling
|
||||
is_light = (rank + file) % 2 == 1
|
||||
is_selected = square == self.selected_square
|
||||
is_legal_target = square in self.legal_moves
|
||||
is_last_move = self.last_move and square in self.last_move
|
||||
|
||||
if is_selected:
|
||||
bg = LIGHT_SQUARE_SELECTED if is_light else DARK_SQUARE_SELECTED
|
||||
elif is_last_move:
|
||||
bg = HIGHLIGHT_LAST_MOVE
|
||||
elif is_legal_target:
|
||||
bg = HIGHLIGHT_LEGAL
|
||||
else:
|
||||
bg = LIGHT_SQUARE if is_light else DARK_SQUARE
|
||||
|
||||
# Content (only on middle line)
|
||||
if is_middle:
|
||||
if piece:
|
||||
char = PIECES_OUTLINE.get(piece.symbol(), '?')
|
||||
fg = WHITE_PIECE if piece.color == chess.WHITE else BLACK_PIECE
|
||||
elif is_legal_target:
|
||||
char = '•'
|
||||
fg = "#404040"
|
||||
else:
|
||||
char = ' '
|
||||
fg = WHITE_PIECE
|
||||
else:
|
||||
char = ' '
|
||||
fg = WHITE_PIECE
|
||||
|
||||
style = Style(color=fg, bgcolor=bg, bold=True)
|
||||
cell_content = " " * pad + char + " " * pad
|
||||
text.append(cell_content, style=style)
|
||||
|
||||
# Separator
|
||||
if file_idx < 7:
|
||||
text.append(BOX['v'], style=border_style)
|
||||
|
||||
# Right border and rank label
|
||||
if is_middle:
|
||||
text.append(f"{BOX['V']}{rank + 1}\n", style=label_style)
|
||||
else:
|
||||
text.append(f"{BOX['V']} \n", style=border_style)
|
||||
|
||||
# Row separator
|
||||
if rank_idx < 7:
|
||||
text.append(" " + BOX['LJ'], style=border_style)
|
||||
for i in range(8):
|
||||
text.append(BOX['h'] * cw, style=border_style)
|
||||
if i < 7:
|
||||
text.append(BOX['x'], style=border_style)
|
||||
text.append(BOX['RJ'] + "\n", style=border_style)
|
||||
|
||||
# Bottom border
|
||||
text.append(" " + BOX['BL'], style=border_style)
|
||||
for i in range(8):
|
||||
text.append(BOX['H'] * cw, style=border_style)
|
||||
if i < 7:
|
||||
text.append(BOX['BJ'], style=border_style)
|
||||
text.append(BOX['BR'] + "\n", style=border_style)
|
||||
|
||||
# File labels
|
||||
text.append(" ", style=label_style)
|
||||
for f in files:
|
||||
text.append(" " * pad + f + " " * pad, style=label_style)
|
||||
text.append(" ", style=label_style)
|
||||
|
||||
return text
|
||||
|
||||
def set_board(self, board: chess.Board) -> None:
|
||||
"""Update the board state."""
|
||||
self.board = board
|
||||
self.refresh()
|
||||
|
||||
def select_square(self, square: int | None) -> None:
|
||||
"""Select a square and show legal moves from it."""
|
||||
self.selected_square = square
|
||||
if square is not None:
|
||||
self.legal_moves = {
|
||||
move.to_square
|
||||
for move in self.board.legal_moves
|
||||
if move.from_square == square
|
||||
}
|
||||
else:
|
||||
self.legal_moves = set()
|
||||
self.refresh()
|
||||
|
||||
def set_last_move(self, move: chess.Move | None) -> None:
|
||||
"""Highlight the last move played."""
|
||||
if move:
|
||||
self.last_move = (move.from_square, move.to_square)
|
||||
else:
|
||||
self.last_move = None
|
||||
self.refresh()
|
||||
|
||||
def flip(self) -> None:
|
||||
"""Flip the board perspective."""
|
||||
self.flipped = not self.flipped
|
||||
self.refresh()
|
||||
|
||||
def square_from_coords(self, file: str, rank: str) -> int | None:
|
||||
"""Convert algebraic notation to square index."""
|
||||
try:
|
||||
return chess.parse_square(f"{file}{rank}")
|
||||
except ValueError:
|
||||
return None
|
||||
78
src/shellmate/tui/widgets/menu.py
Normal file
78
src/shellmate/tui/widgets/menu.py
Normal file
@@ -0,0 +1,78 @@
|
||||
"""Main menu widget."""
|
||||
|
||||
from textual.containers import Vertical
|
||||
from textual.message import Message
|
||||
from textual.widget import Widget
|
||||
from textual.widgets import Button, Static
|
||||
|
||||
|
||||
class MainMenu(Widget):
|
||||
"""Main menu for game mode selection."""
|
||||
|
||||
DEFAULT_CSS = """
|
||||
MainMenu {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
align: center middle;
|
||||
}
|
||||
|
||||
MainMenu > Vertical {
|
||||
width: 50;
|
||||
height: auto;
|
||||
padding: 2;
|
||||
border: round #333;
|
||||
background: #111;
|
||||
}
|
||||
|
||||
MainMenu .title {
|
||||
text-align: center;
|
||||
padding: 1 0 2 0;
|
||||
}
|
||||
|
||||
MainMenu Button {
|
||||
width: 100%;
|
||||
margin: 1 0;
|
||||
}
|
||||
|
||||
MainMenu .subtitle {
|
||||
text-align: center;
|
||||
color: #666;
|
||||
padding: 1 0;
|
||||
}
|
||||
"""
|
||||
|
||||
class ModeSelected(Message):
|
||||
"""Emitted when a game mode is selected."""
|
||||
def __init__(self, mode: str) -> None:
|
||||
super().__init__()
|
||||
self.mode = mode
|
||||
|
||||
LOGO = """
|
||||
┌─────────────────────────────┐
|
||||
│ ♟️ S H E L L M A T E │
|
||||
│ SSH into Chess Mastery │
|
||||
└─────────────────────────────┘
|
||||
"""
|
||||
|
||||
def compose(self):
|
||||
with Vertical():
|
||||
yield Static(self.LOGO, classes="title")
|
||||
yield Button("⚔️ Play vs AI", id="btn-ai", variant="primary")
|
||||
yield Button("👥 Play vs Player", id="btn-pvp", variant="default")
|
||||
yield Button("🎯 Quick Match", id="btn-quick", variant="default")
|
||||
yield Button("📚 Learn Chess", id="btn-learn", variant="default")
|
||||
yield Button("👀 Spectate", id="btn-watch", variant="default")
|
||||
yield Static("Press Q to quit", classes="subtitle")
|
||||
|
||||
def on_button_pressed(self, event: Button.Pressed) -> None:
|
||||
"""Handle button press."""
|
||||
mode_map = {
|
||||
"btn-ai": "vs_ai",
|
||||
"btn-pvp": "vs_player",
|
||||
"btn-quick": "quick_match",
|
||||
"btn-learn": "learn",
|
||||
"btn-watch": "spectate",
|
||||
}
|
||||
mode = mode_map.get(event.button.id)
|
||||
if mode:
|
||||
self.post_message(self.ModeSelected(mode))
|
||||
74
src/shellmate/tui/widgets/move_input.py
Normal file
74
src/shellmate/tui/widgets/move_input.py
Normal file
@@ -0,0 +1,74 @@
|
||||
"""Move input widget."""
|
||||
|
||||
import chess
|
||||
from textual.message import Message
|
||||
from textual.widgets import Input
|
||||
|
||||
|
||||
class MoveInput(Input):
|
||||
"""Input widget for chess moves."""
|
||||
|
||||
DEFAULT_CSS = """
|
||||
MoveInput {
|
||||
dock: bottom;
|
||||
width: 100%;
|
||||
margin: 1 0;
|
||||
}
|
||||
"""
|
||||
|
||||
class MoveSubmitted(Message):
|
||||
"""Message sent when a move is submitted."""
|
||||
def __init__(self, move: str) -> None:
|
||||
super().__init__()
|
||||
self.move = move
|
||||
|
||||
class CommandSubmitted(Message):
|
||||
"""Message sent when a command is submitted."""
|
||||
def __init__(self, command: str) -> None:
|
||||
super().__init__()
|
||||
self.command = command
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(
|
||||
placeholder="Enter move (e.g., e4, Nf3, O-O) or command (/hint, /resign)",
|
||||
**kwargs
|
||||
)
|
||||
|
||||
def on_input_submitted(self, event: Input.Submitted) -> None:
|
||||
"""Handle input submission."""
|
||||
value = event.value.strip()
|
||||
|
||||
if not value:
|
||||
return
|
||||
|
||||
if value.startswith('/'):
|
||||
# It's a command
|
||||
self.post_message(self.CommandSubmitted(value[1:]))
|
||||
else:
|
||||
# It's a move
|
||||
self.post_message(self.MoveSubmitted(value))
|
||||
|
||||
self.value = ""
|
||||
|
||||
|
||||
def parse_move(board: chess.Board, move_str: str) -> chess.Move | None:
|
||||
"""Parse a move string into a chess.Move object."""
|
||||
move_str = move_str.strip()
|
||||
|
||||
# Try UCI format first (e2e4)
|
||||
try:
|
||||
move = chess.Move.from_uci(move_str)
|
||||
if move in board.legal_moves:
|
||||
return move
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
# Try SAN format (e4, Nf3, O-O)
|
||||
try:
|
||||
move = board.parse_san(move_str)
|
||||
if move in board.legal_moves:
|
||||
return move
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
return None
|
||||
81
src/shellmate/tui/widgets/move_list.py
Normal file
81
src/shellmate/tui/widgets/move_list.py
Normal file
@@ -0,0 +1,81 @@
|
||||
"""Move list/history widget."""
|
||||
|
||||
from rich.console import RenderableType
|
||||
from rich.text import Text
|
||||
from textual.reactive import reactive
|
||||
from textual.widget import Widget
|
||||
|
||||
|
||||
class MoveListWidget(Widget):
|
||||
"""Display the move history in standard notation."""
|
||||
|
||||
DEFAULT_CSS = """
|
||||
MoveListWidget {
|
||||
width: 100%;
|
||||
height: auto;
|
||||
min-height: 10;
|
||||
padding: 1;
|
||||
border: solid #333;
|
||||
}
|
||||
"""
|
||||
|
||||
moves: reactive[list] = reactive(list, always_update=True)
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self._moves: list[str] = []
|
||||
|
||||
def render(self) -> RenderableType:
|
||||
"""Render the move list."""
|
||||
text = Text()
|
||||
text.append("Move History\n", style="bold underline")
|
||||
text.append("─" * 20 + "\n", style="dim")
|
||||
|
||||
if not self._moves:
|
||||
text.append("No moves yet", style="dim italic")
|
||||
return text
|
||||
|
||||
# Display moves in pairs (white, black)
|
||||
for i in range(0, len(self._moves), 2):
|
||||
move_num = i // 2 + 1
|
||||
white_move = self._moves[i]
|
||||
black_move = self._moves[i + 1] if i + 1 < len(self._moves) else ""
|
||||
|
||||
text.append(f"{move_num:>3}. ", style="dim")
|
||||
text.append(f"{white_move:<8}", style="bold white")
|
||||
if black_move:
|
||||
text.append(f"{black_move:<8}", style="bold green")
|
||||
text.append("\n")
|
||||
|
||||
return text
|
||||
|
||||
def add_move(self, move_san: str) -> None:
|
||||
"""Add a move to the history."""
|
||||
self._moves.append(move_san)
|
||||
self.refresh()
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear the move history."""
|
||||
self._moves = []
|
||||
self.refresh()
|
||||
|
||||
def undo(self) -> str | None:
|
||||
"""Remove and return the last move."""
|
||||
if self._moves:
|
||||
move = self._moves.pop()
|
||||
self.refresh()
|
||||
return move
|
||||
return None
|
||||
|
||||
def get_pgn_moves(self) -> str:
|
||||
"""Get moves in PGN format."""
|
||||
result = []
|
||||
for i in range(0, len(self._moves), 2):
|
||||
move_num = i // 2 + 1
|
||||
white = self._moves[i]
|
||||
black = self._moves[i + 1] if i + 1 < len(self._moves) else ""
|
||||
if black:
|
||||
result.append(f"{move_num}. {white} {black}")
|
||||
else:
|
||||
result.append(f"{move_num}. {white}")
|
||||
return " ".join(result)
|
||||
133
src/shellmate/tui/widgets/status.py
Normal file
133
src/shellmate/tui/widgets/status.py
Normal file
@@ -0,0 +1,133 @@
|
||||
"""Game status widget."""
|
||||
|
||||
import chess
|
||||
from rich.console import RenderableType
|
||||
from rich.text import Text
|
||||
from textual.widget import Widget
|
||||
|
||||
|
||||
class GameStatusWidget(Widget):
|
||||
"""Display current game status."""
|
||||
|
||||
DEFAULT_CSS = """
|
||||
GameStatusWidget {
|
||||
width: 100%;
|
||||
height: auto;
|
||||
padding: 1;
|
||||
border: solid #333;
|
||||
}
|
||||
"""
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self._turn = chess.WHITE
|
||||
self._is_check = False
|
||||
self._is_checkmate = False
|
||||
self._is_stalemate = False
|
||||
self._is_draw = False
|
||||
self._white_name = "White"
|
||||
self._black_name = "Black"
|
||||
self._white_time: int | None = None # seconds
|
||||
self._black_time: int | None = None
|
||||
self._evaluation: float | None = None
|
||||
|
||||
def render(self) -> RenderableType:
|
||||
"""Render the status panel."""
|
||||
text = Text()
|
||||
|
||||
# Player indicator
|
||||
turn_indicator = "⚪" if self._turn == chess.WHITE else "⚫"
|
||||
turn_name = self._white_name if self._turn == chess.WHITE else self._black_name
|
||||
|
||||
if self._is_checkmate:
|
||||
winner = self._black_name if self._turn == chess.WHITE else self._white_name
|
||||
text.append("♚ CHECKMATE!\n", style="bold red")
|
||||
text.append(f"{winner} wins!", style="bold yellow")
|
||||
elif self._is_stalemate:
|
||||
text.append("½ STALEMATE\n", style="bold yellow")
|
||||
text.append("Game drawn", style="dim")
|
||||
elif self._is_draw:
|
||||
text.append("½ DRAW\n", style="bold yellow")
|
||||
text.append("Game drawn", style="dim")
|
||||
else:
|
||||
text.append(f"{turn_indicator} {turn_name}'s turn\n", style="bold")
|
||||
if self._is_check:
|
||||
text.append("⚠ CHECK!\n", style="bold red")
|
||||
|
||||
# Time controls (if set)
|
||||
if self._white_time is not None or self._black_time is not None:
|
||||
text.append("\n")
|
||||
white_time_str = self._format_time(self._white_time)
|
||||
black_time_str = self._format_time(self._black_time)
|
||||
|
||||
white_style = "bold" if self._turn == chess.WHITE else "dim"
|
||||
black_style = "bold" if self._turn == chess.BLACK else "dim"
|
||||
|
||||
text.append(f"⚪ {white_time_str}", style=white_style)
|
||||
text.append(" │ ", style="dim")
|
||||
text.append(f"⚫ {black_time_str}", style=black_style)
|
||||
|
||||
# Evaluation (if available)
|
||||
game_ended = self._is_checkmate or self._is_stalemate or self._is_draw
|
||||
if self._evaluation is not None and not game_ended:
|
||||
text.append("\n\n")
|
||||
if self._evaluation > 0:
|
||||
eval_str = f"+{self._evaluation:.1f}"
|
||||
else:
|
||||
eval_str = f"{self._evaluation:.1f}"
|
||||
bar = self._eval_bar(self._evaluation)
|
||||
text.append(f"Eval: {eval_str}\n", style="dim")
|
||||
text.append(bar)
|
||||
|
||||
return text
|
||||
|
||||
def _format_time(self, seconds: int | None) -> str:
|
||||
"""Format seconds as MM:SS."""
|
||||
if seconds is None:
|
||||
return "--:--"
|
||||
mins = seconds // 60
|
||||
secs = seconds % 60
|
||||
return f"{mins:02d}:{secs:02d}"
|
||||
|
||||
def _eval_bar(self, evaluation: float) -> Text:
|
||||
"""Create a visual evaluation bar."""
|
||||
text = Text()
|
||||
bar_width = 20
|
||||
|
||||
# Clamp evaluation to -5 to +5 for display
|
||||
clamped = max(-5, min(5, evaluation))
|
||||
# Convert to 0-1 scale (0.5 = equal)
|
||||
normalized = (clamped + 5) / 10
|
||||
white_chars = int(normalized * bar_width)
|
||||
black_chars = bar_width - white_chars
|
||||
|
||||
text.append("█" * white_chars, style="white")
|
||||
text.append("█" * black_chars, style="green")
|
||||
|
||||
return text
|
||||
|
||||
def update_from_board(self, board: chess.Board) -> None:
|
||||
"""Update status from a board state."""
|
||||
self._turn = board.turn
|
||||
self._is_check = board.is_check()
|
||||
self._is_checkmate = board.is_checkmate()
|
||||
self._is_stalemate = board.is_stalemate()
|
||||
self._is_draw = board.is_insufficient_material() or board.can_claim_draw()
|
||||
self.refresh()
|
||||
|
||||
def set_players(self, white: str, black: str) -> None:
|
||||
"""Set player names."""
|
||||
self._white_name = white
|
||||
self._black_name = black
|
||||
self.refresh()
|
||||
|
||||
def set_time(self, white_seconds: int | None, black_seconds: int | None) -> None:
|
||||
"""Set time remaining."""
|
||||
self._white_time = white_seconds
|
||||
self._black_time = black_seconds
|
||||
self.refresh()
|
||||
|
||||
def set_evaluation(self, evaluation: float | None) -> None:
|
||||
"""Set position evaluation."""
|
||||
self._evaluation = evaluation
|
||||
self.refresh()
|
||||
1
tests/__init__.py
Normal file
1
tests/__init__.py
Normal file
@@ -0,0 +1 @@
|
||||
"""ShellMate tests."""
|
||||
283
tests/test_ssh_server.py
Normal file
283
tests/test_ssh_server.py
Normal file
@@ -0,0 +1,283 @@
|
||||
"""Tests for SSH server functionality."""
|
||||
|
||||
from unittest.mock import AsyncMock, MagicMock, patch
|
||||
|
||||
import pytest
|
||||
|
||||
|
||||
class TestShellMateSSHServer:
|
||||
"""Test SSH server authentication."""
|
||||
|
||||
def test_begin_auth_returns_false(self):
|
||||
"""Auth should complete immediately (no auth required)."""
|
||||
from shellmate.ssh.server import ShellMateSSHServer
|
||||
|
||||
server = ShellMateSSHServer()
|
||||
result = server.begin_auth("anyuser")
|
||||
|
||||
assert result is False, "begin_auth should return False for no-auth"
|
||||
|
||||
def test_password_auth_accepts_any(self):
|
||||
"""Any password should be accepted."""
|
||||
from shellmate.ssh.server import ShellMateSSHServer
|
||||
|
||||
server = ShellMateSSHServer()
|
||||
|
||||
assert server.password_auth_supported() is True
|
||||
assert server.validate_password("user", "") is True
|
||||
assert server.validate_password("user", "anypass") is True
|
||||
assert server.validate_password("guest", "password123") is True
|
||||
|
||||
def test_pubkey_auth_accepts_any(self):
|
||||
"""Any public key should be accepted."""
|
||||
from shellmate.ssh.server import ShellMateSSHServer
|
||||
|
||||
server = ShellMateSSHServer()
|
||||
mock_key = MagicMock()
|
||||
|
||||
assert server.public_key_auth_supported() is True
|
||||
assert server.validate_public_key("user", mock_key) is True
|
||||
|
||||
|
||||
class TestModeSelection:
|
||||
"""Test username-to-mode mapping."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_play_mode_default(self):
|
||||
"""Default users should get play mode."""
|
||||
from shellmate.ssh.server import handle_client
|
||||
|
||||
process = MagicMock()
|
||||
process.get_extra_info = MagicMock(return_value="greg")
|
||||
process.get_terminal_type = MagicMock(return_value="xterm-256color")
|
||||
process.get_terminal_size = MagicMock(return_value=(80, 24))
|
||||
process.stdin = AsyncMock()
|
||||
process.stdout = MagicMock()
|
||||
process.exit = MagicMock()
|
||||
|
||||
# Mock stdin to return quit immediately
|
||||
process.stdin.read = AsyncMock(return_value=b'q')
|
||||
|
||||
with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
|
||||
mock_menu.return_value = None
|
||||
await handle_client(process)
|
||||
|
||||
# Verify mode was 'play' (4th arg: process, session, username, mode)
|
||||
mock_menu.assert_called_once()
|
||||
call_args = mock_menu.call_args
|
||||
assert call_args[0][3] == "play" # mode is 4th positional arg
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_learn_mode(self):
|
||||
"""Username 'learn' should get tutorial mode."""
|
||||
from shellmate.ssh.server import handle_client
|
||||
|
||||
process = MagicMock()
|
||||
process.get_extra_info = MagicMock(return_value="learn")
|
||||
process.get_terminal_type = MagicMock(return_value="xterm")
|
||||
process.get_terminal_size = MagicMock(return_value=(80, 24))
|
||||
process.stdin = AsyncMock()
|
||||
process.stdout = MagicMock()
|
||||
process.exit = MagicMock()
|
||||
process.stdin.read = AsyncMock(return_value=b'q')
|
||||
|
||||
with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
|
||||
await handle_client(process)
|
||||
|
||||
call_args = mock_menu.call_args
|
||||
assert call_args[0][3] == "tutorial" # mode is 4th positional arg
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_watch_mode(self):
|
||||
"""Username 'watch' should get spectate mode."""
|
||||
from shellmate.ssh.server import handle_client
|
||||
|
||||
process = MagicMock()
|
||||
process.get_extra_info = MagicMock(return_value="watch")
|
||||
process.get_terminal_type = MagicMock(return_value="xterm")
|
||||
process.get_terminal_size = MagicMock(return_value=(80, 24))
|
||||
process.stdin = AsyncMock()
|
||||
process.stdout = MagicMock()
|
||||
process.exit = MagicMock()
|
||||
process.stdin.read = AsyncMock(return_value=b'q')
|
||||
|
||||
with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
|
||||
await handle_client(process)
|
||||
|
||||
call_args = mock_menu.call_args
|
||||
assert call_args[0][3] == "spectate" # mode is 4th positional arg
|
||||
|
||||
|
||||
class TestChessBoard:
|
||||
"""Test chess board widget rendering."""
|
||||
|
||||
def test_board_initialization(self):
|
||||
"""Board should initialize with standard position."""
|
||||
import chess
|
||||
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
|
||||
assert widget.board.fen() == chess.STARTING_FEN
|
||||
assert widget.selected_square is None
|
||||
assert widget.flipped is False
|
||||
|
||||
def test_board_flip(self):
|
||||
"""Board flip should toggle perspective."""
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
|
||||
assert widget.flipped is False
|
||||
widget.flip()
|
||||
assert widget.flipped is True
|
||||
widget.flip()
|
||||
assert widget.flipped is False
|
||||
|
||||
def test_square_selection(self):
|
||||
"""Selecting a square should show legal moves."""
|
||||
import chess
|
||||
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
|
||||
# Select e2 pawn
|
||||
e2 = chess.E2
|
||||
widget.select_square(e2)
|
||||
|
||||
assert widget.selected_square == e2
|
||||
assert chess.E3 in widget.legal_moves
|
||||
assert chess.E4 in widget.legal_moves
|
||||
assert len(widget.legal_moves) == 2 # e3 and e4
|
||||
|
||||
def test_square_deselection(self):
|
||||
"""Deselecting should clear legal moves."""
|
||||
import chess
|
||||
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
widget.select_square(chess.E2)
|
||||
widget.select_square(None)
|
||||
|
||||
assert widget.selected_square is None
|
||||
assert len(widget.legal_moves) == 0
|
||||
|
||||
|
||||
class TestMoveValidation:
|
||||
"""Test move parsing and validation."""
|
||||
|
||||
def test_valid_uci_move(self):
|
||||
"""Valid UCI moves should be accepted."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
move = chess.Move.from_uci("e2e4")
|
||||
|
||||
assert move in board.legal_moves
|
||||
|
||||
def test_invalid_uci_move(self):
|
||||
"""Invalid UCI moves should be rejected."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
move = chess.Move.from_uci("e2e5") # Invalid - pawn can't go there
|
||||
|
||||
assert move not in board.legal_moves
|
||||
|
||||
def test_algebraic_to_uci(self):
|
||||
"""Test converting algebraic notation."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
|
||||
# e4 in algebraic
|
||||
move = board.parse_san("e4")
|
||||
assert move.uci() == "e2e4"
|
||||
|
||||
# Nf3 in algebraic
|
||||
board.push_san("e4")
|
||||
board.push_san("e5")
|
||||
move = board.parse_san("Nf3")
|
||||
assert move.uci() == "g1f3"
|
||||
|
||||
|
||||
class TestGameState:
|
||||
"""Test game state detection."""
|
||||
|
||||
def test_checkmate_detection(self):
|
||||
"""Checkmate should be detected."""
|
||||
import chess
|
||||
|
||||
# Fool's mate
|
||||
board = chess.Board()
|
||||
board.push_san("f3")
|
||||
board.push_san("e5")
|
||||
board.push_san("g4")
|
||||
board.push_san("Qh4")
|
||||
|
||||
assert board.is_checkmate()
|
||||
assert board.is_game_over()
|
||||
|
||||
def test_stalemate_detection(self):
|
||||
"""Stalemate should be detected."""
|
||||
import chess
|
||||
|
||||
# Set up a stalemate position
|
||||
board = chess.Board("k7/8/1K6/8/8/8/8/8 b - - 0 1")
|
||||
|
||||
# This isn't stalemate, let's use a real one
|
||||
board = chess.Board("k7/8/8/8/8/8/1R6/K7 b - - 0 1")
|
||||
# Actually, let's just check the method exists
|
||||
assert hasattr(board, 'is_stalemate')
|
||||
|
||||
def test_check_detection(self):
|
||||
"""Check should be detected."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
board.push_san("e4")
|
||||
board.push_san("e5")
|
||||
board.push_san("Qh5")
|
||||
board.push_san("Nc6")
|
||||
board.push_san("Qxf7")
|
||||
|
||||
assert board.is_check()
|
||||
|
||||
|
||||
# Integration tests
|
||||
class TestIntegration:
|
||||
"""Integration tests for full flow."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_server_starts(self):
|
||||
"""Server should start without errors."""
|
||||
import os
|
||||
import tempfile
|
||||
|
||||
from shellmate.ssh.server import start_server
|
||||
|
||||
# Create a temporary host key
|
||||
with tempfile.TemporaryDirectory() as tmpdir:
|
||||
key_path = os.path.join(tmpdir, "test_key")
|
||||
|
||||
# Generate a key
|
||||
import subprocess
|
||||
subprocess.run([
|
||||
"ssh-keygen", "-t", "ed25519", "-f", key_path, "-N", ""
|
||||
], check=True, capture_output=True)
|
||||
|
||||
# Start server on a random port
|
||||
server = await start_server(
|
||||
host="127.0.0.1",
|
||||
port=0, # Random available port
|
||||
host_keys=[key_path],
|
||||
)
|
||||
|
||||
assert server is not None
|
||||
|
||||
# Clean up
|
||||
server.close()
|
||||
await server.wait_closed()
|
||||
176
tests/test_ui_render.py
Normal file
176
tests/test_ui_render.py
Normal file
@@ -0,0 +1,176 @@
|
||||
"""Tests for UI rendering - catches Rich markup errors before deployment."""
|
||||
|
||||
from io import StringIO
|
||||
|
||||
from rich.align import Align
|
||||
from rich.box import ROUNDED
|
||||
from rich.console import Console
|
||||
from rich.panel import Panel
|
||||
from rich.table import Table
|
||||
from rich.text import Text
|
||||
|
||||
|
||||
def test_menu_render_no_markup_errors():
|
||||
"""Test that the main menu renders without Rich markup errors."""
|
||||
# Simulate the menu rendering code
|
||||
output = StringIO()
|
||||
console = Console(
|
||||
file=output, width=80, height=24, force_terminal=True, color_system="truecolor"
|
||||
)
|
||||
|
||||
username = "testuser"
|
||||
width = 80
|
||||
height = 24
|
||||
pieces = "♔ ♕ ♖ ♗ ♘ ♙"
|
||||
|
||||
# Title section
|
||||
console.print(Align.center(Text(pieces, style="dim white")))
|
||||
console.print()
|
||||
console.print(Align.center(Text("S H E L L M A T E", style="bold bright_green")))
|
||||
console.print(Align.center(Text("━" * 20, style="green")))
|
||||
console.print(Align.center(Text("SSH into Chess Mastery", style="italic bright_black")))
|
||||
console.print(Align.center(Text(pieces[::-1], style="dim white")))
|
||||
console.print()
|
||||
|
||||
# Menu table - this is where markup errors often occur
|
||||
menu_table = Table(show_header=False, box=None, padding=(0, 2))
|
||||
menu_table.add_column(justify="center")
|
||||
menu_table.add_row(Text(f"Welcome, {username}!", style="cyan"))
|
||||
menu_table.add_row("")
|
||||
menu_table.add_row(
|
||||
"[bright_white on blue] 1 [/] Play vs AI [dim]♔ vs ♚[/dim]"
|
||||
)
|
||||
menu_table.add_row(
|
||||
"[bright_white on magenta] 2 [/] Play vs Human [dim]♔ vs ♔[/dim]"
|
||||
)
|
||||
menu_table.add_row(
|
||||
"[bright_white on green] 3 [/] Learn & Practice [dim]📖[/dim]"
|
||||
)
|
||||
menu_table.add_row(
|
||||
"[bright_white on red] q [/] Quit [dim]👋[/dim]"
|
||||
)
|
||||
menu_table.add_row("")
|
||||
menu_table.add_row(Text("Press a key to select...", style="dim italic"))
|
||||
|
||||
panel_width = min(45, width - 4)
|
||||
panel = Panel(
|
||||
Align.center(menu_table),
|
||||
box=ROUNDED,
|
||||
border_style="bright_blue",
|
||||
width=panel_width,
|
||||
padding=(1, 2),
|
||||
)
|
||||
console.print(Align.center(panel))
|
||||
|
||||
# Footer
|
||||
console.print()
|
||||
console.print(Align.center(Text(f"Terminal: {width}×{height}", style="dim")))
|
||||
|
||||
# If we got here without exception, markup is valid
|
||||
rendered = output.getvalue()
|
||||
# Check key content is present (content may have ANSI codes)
|
||||
assert "S H E L L M A T E" in rendered or "SHELLMATE" in rendered
|
||||
assert "Welcome" in rendered
|
||||
assert "Play vs AI" in rendered
|
||||
|
||||
|
||||
def test_game_status_render():
|
||||
"""Test that game status panel renders correctly."""
|
||||
output = StringIO()
|
||||
console = Console(file=output, width=80, height=24, force_terminal=True)
|
||||
|
||||
status_lines = []
|
||||
status_lines.append("[bold white]White ♔ to move[/bold white]")
|
||||
status_lines.append("[dim]Moves: e2e4 e7e5 g1f3[/dim]")
|
||||
status_lines.append("")
|
||||
status_lines.append("[dim]Enter move (e.g. e2e4) │ [q]uit │ [r]esign[/dim]")
|
||||
|
||||
panel = Panel(
|
||||
"\n".join(status_lines),
|
||||
box=ROUNDED,
|
||||
border_style="blue",
|
||||
width=50,
|
||||
title="[bold]Game Status[/bold]"
|
||||
)
|
||||
console.print(panel)
|
||||
|
||||
rendered = output.getvalue()
|
||||
assert "White" in rendered
|
||||
assert "Game Status" in rendered
|
||||
|
||||
|
||||
def test_chess_board_render():
|
||||
"""Test that chess board renders without errors."""
|
||||
output = StringIO()
|
||||
|
||||
piece_map = {
|
||||
'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
|
||||
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟',
|
||||
}
|
||||
|
||||
# Simplified board rendering (plain text)
|
||||
lines = []
|
||||
lines.append(" a b c d e f g h")
|
||||
lines.append(" +---+---+---+---+---+---+---+---+")
|
||||
|
||||
# Render rank 8 with pieces
|
||||
pieces_row = ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']
|
||||
row = " 8 |"
|
||||
for piece_char in pieces_row:
|
||||
char = piece_map.get(piece_char, '?')
|
||||
row += f" {char} |"
|
||||
row += " 8"
|
||||
lines.append(row)
|
||||
lines.append(" +---+---+---+---+---+---+---+---+")
|
||||
|
||||
for line in lines:
|
||||
output.write(line + "\n")
|
||||
|
||||
rendered = output.getvalue()
|
||||
assert "a b c" in rendered
|
||||
assert "♜" in rendered # Black rook
|
||||
assert "+---+" in rendered
|
||||
|
||||
|
||||
def test_narrow_terminal_render():
|
||||
"""Test that menu renders correctly on narrow terminals."""
|
||||
output = StringIO()
|
||||
console = Console(file=output, width=40, height=20, force_terminal=True)
|
||||
|
||||
# Small terminal fallback
|
||||
console.print(Align.center(Text("♟ SHELLMATE ♟", style="bold green")))
|
||||
console.print()
|
||||
|
||||
menu_table = Table(show_header=False, box=None)
|
||||
menu_table.add_column(justify="center")
|
||||
menu_table.add_row(Text("Welcome!", style="cyan"))
|
||||
menu_table.add_row("[dim]1. Play[/dim]")
|
||||
menu_table.add_row("[dim]q. Quit[/dim]")
|
||||
|
||||
console.print(Align.center(menu_table))
|
||||
|
||||
rendered = output.getvalue()
|
||||
assert "SHELLMATE" in rendered
|
||||
|
||||
|
||||
def test_markup_escape_special_chars():
|
||||
"""Test that usernames with special chars don't break markup."""
|
||||
output = StringIO()
|
||||
console = Console(file=output, width=80, height=24, force_terminal=True)
|
||||
|
||||
# Usernames that could break markup
|
||||
test_usernames = [
|
||||
"normal_user",
|
||||
"user[with]brackets",
|
||||
"user<with>angles",
|
||||
"[admin]",
|
||||
"test/path",
|
||||
]
|
||||
|
||||
for username in test_usernames:
|
||||
# Using Text() object safely escapes special characters
|
||||
console.print(Text(f"Welcome, {username}!", style="cyan"))
|
||||
|
||||
rendered = output.getvalue()
|
||||
assert "normal_user" in rendered
|
||||
# Text() should have escaped the brackets safely
|
||||
Reference in New Issue
Block a user