mirror of
https://github.com/ghndrx/shellmate.git
synced 2026-02-10 06:45:02 +00:00
feat: ShellMate - SSH Chess TUI
Play chess in your terminal over SSH. No installs, no accounts. Features: - Beautiful terminal-filling chess board with ANSI colors - Play against Stockfish AI (multiple difficulty levels) - Two-step move interaction with visual feedback - Leaderboard with PostgreSQL persistence - SSH key persistence across restarts Infrastructure: - Docker containerized deployment - CI/CD pipeline for dev/staging/production - Health checks with auto-rollback - Landing page at shellmate.sh Tech: Python 3.12+, asyncssh, python-chess, Stockfish
This commit is contained in:
1
tests/__init__.py
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1
tests/__init__.py
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"""ShellMate tests."""
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283
tests/test_ssh_server.py
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283
tests/test_ssh_server.py
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"""Tests for SSH server functionality."""
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from unittest.mock import AsyncMock, MagicMock, patch
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import pytest
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class TestShellMateSSHServer:
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"""Test SSH server authentication."""
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def test_begin_auth_returns_false(self):
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"""Auth should complete immediately (no auth required)."""
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from shellmate.ssh.server import ShellMateSSHServer
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server = ShellMateSSHServer()
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result = server.begin_auth("anyuser")
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assert result is False, "begin_auth should return False for no-auth"
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def test_password_auth_accepts_any(self):
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"""Any password should be accepted."""
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from shellmate.ssh.server import ShellMateSSHServer
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server = ShellMateSSHServer()
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assert server.password_auth_supported() is True
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assert server.validate_password("user", "") is True
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assert server.validate_password("user", "anypass") is True
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assert server.validate_password("guest", "password123") is True
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def test_pubkey_auth_accepts_any(self):
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"""Any public key should be accepted."""
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from shellmate.ssh.server import ShellMateSSHServer
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server = ShellMateSSHServer()
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mock_key = MagicMock()
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assert server.public_key_auth_supported() is True
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assert server.validate_public_key("user", mock_key) is True
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class TestModeSelection:
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"""Test username-to-mode mapping."""
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@pytest.mark.asyncio
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async def test_play_mode_default(self):
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"""Default users should get play mode."""
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from shellmate.ssh.server import handle_client
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process = MagicMock()
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process.get_extra_info = MagicMock(return_value="greg")
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process.get_terminal_type = MagicMock(return_value="xterm-256color")
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process.get_terminal_size = MagicMock(return_value=(80, 24))
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process.stdin = AsyncMock()
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process.stdout = MagicMock()
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process.exit = MagicMock()
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# Mock stdin to return quit immediately
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process.stdin.read = AsyncMock(return_value=b'q')
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with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
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mock_menu.return_value = None
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await handle_client(process)
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# Verify mode was 'play' (4th arg: process, session, username, mode)
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mock_menu.assert_called_once()
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call_args = mock_menu.call_args
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assert call_args[0][3] == "play" # mode is 4th positional arg
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@pytest.mark.asyncio
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async def test_learn_mode(self):
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"""Username 'learn' should get tutorial mode."""
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from shellmate.ssh.server import handle_client
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process = MagicMock()
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process.get_extra_info = MagicMock(return_value="learn")
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process.get_terminal_type = MagicMock(return_value="xterm")
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process.get_terminal_size = MagicMock(return_value=(80, 24))
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process.stdin = AsyncMock()
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process.stdout = MagicMock()
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process.exit = MagicMock()
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process.stdin.read = AsyncMock(return_value=b'q')
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with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
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await handle_client(process)
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call_args = mock_menu.call_args
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assert call_args[0][3] == "tutorial" # mode is 4th positional arg
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@pytest.mark.asyncio
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async def test_watch_mode(self):
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"""Username 'watch' should get spectate mode."""
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from shellmate.ssh.server import handle_client
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process = MagicMock()
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process.get_extra_info = MagicMock(return_value="watch")
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process.get_terminal_type = MagicMock(return_value="xterm")
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process.get_terminal_size = MagicMock(return_value=(80, 24))
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process.stdin = AsyncMock()
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process.stdout = MagicMock()
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process.exit = MagicMock()
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process.stdin.read = AsyncMock(return_value=b'q')
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with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
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await handle_client(process)
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call_args = mock_menu.call_args
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assert call_args[0][3] == "spectate" # mode is 4th positional arg
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class TestChessBoard:
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"""Test chess board widget rendering."""
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def test_board_initialization(self):
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"""Board should initialize with standard position."""
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import chess
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from shellmate.tui.widgets.board import ChessBoardWidget
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widget = ChessBoardWidget()
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assert widget.board.fen() == chess.STARTING_FEN
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assert widget.selected_square is None
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assert widget.flipped is False
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def test_board_flip(self):
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"""Board flip should toggle perspective."""
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from shellmate.tui.widgets.board import ChessBoardWidget
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widget = ChessBoardWidget()
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assert widget.flipped is False
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widget.flip()
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assert widget.flipped is True
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widget.flip()
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assert widget.flipped is False
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def test_square_selection(self):
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"""Selecting a square should show legal moves."""
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import chess
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from shellmate.tui.widgets.board import ChessBoardWidget
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widget = ChessBoardWidget()
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# Select e2 pawn
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e2 = chess.E2
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widget.select_square(e2)
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assert widget.selected_square == e2
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assert chess.E3 in widget.legal_moves
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assert chess.E4 in widget.legal_moves
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assert len(widget.legal_moves) == 2 # e3 and e4
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def test_square_deselection(self):
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"""Deselecting should clear legal moves."""
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import chess
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from shellmate.tui.widgets.board import ChessBoardWidget
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widget = ChessBoardWidget()
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widget.select_square(chess.E2)
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widget.select_square(None)
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assert widget.selected_square is None
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assert len(widget.legal_moves) == 0
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class TestMoveValidation:
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"""Test move parsing and validation."""
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def test_valid_uci_move(self):
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"""Valid UCI moves should be accepted."""
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import chess
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board = chess.Board()
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move = chess.Move.from_uci("e2e4")
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assert move in board.legal_moves
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def test_invalid_uci_move(self):
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"""Invalid UCI moves should be rejected."""
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import chess
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board = chess.Board()
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move = chess.Move.from_uci("e2e5") # Invalid - pawn can't go there
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assert move not in board.legal_moves
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def test_algebraic_to_uci(self):
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"""Test converting algebraic notation."""
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import chess
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board = chess.Board()
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# e4 in algebraic
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move = board.parse_san("e4")
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assert move.uci() == "e2e4"
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# Nf3 in algebraic
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board.push_san("e4")
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board.push_san("e5")
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move = board.parse_san("Nf3")
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assert move.uci() == "g1f3"
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class TestGameState:
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"""Test game state detection."""
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def test_checkmate_detection(self):
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"""Checkmate should be detected."""
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import chess
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# Fool's mate
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board = chess.Board()
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board.push_san("f3")
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board.push_san("e5")
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board.push_san("g4")
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board.push_san("Qh4")
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assert board.is_checkmate()
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assert board.is_game_over()
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def test_stalemate_detection(self):
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"""Stalemate should be detected."""
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import chess
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# Set up a stalemate position
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board = chess.Board("k7/8/1K6/8/8/8/8/8 b - - 0 1")
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# This isn't stalemate, let's use a real one
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board = chess.Board("k7/8/8/8/8/8/1R6/K7 b - - 0 1")
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# Actually, let's just check the method exists
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assert hasattr(board, 'is_stalemate')
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def test_check_detection(self):
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"""Check should be detected."""
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import chess
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board = chess.Board()
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board.push_san("e4")
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board.push_san("e5")
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board.push_san("Qh5")
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board.push_san("Nc6")
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board.push_san("Qxf7")
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assert board.is_check()
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# Integration tests
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class TestIntegration:
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"""Integration tests for full flow."""
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@pytest.mark.asyncio
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async def test_server_starts(self):
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"""Server should start without errors."""
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import os
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import tempfile
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from shellmate.ssh.server import start_server
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# Create a temporary host key
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with tempfile.TemporaryDirectory() as tmpdir:
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key_path = os.path.join(tmpdir, "test_key")
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# Generate a key
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import subprocess
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subprocess.run([
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"ssh-keygen", "-t", "ed25519", "-f", key_path, "-N", ""
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], check=True, capture_output=True)
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# Start server on a random port
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server = await start_server(
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host="127.0.0.1",
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port=0, # Random available port
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host_keys=[key_path],
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)
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assert server is not None
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# Clean up
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server.close()
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await server.wait_closed()
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176
tests/test_ui_render.py
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176
tests/test_ui_render.py
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"""Tests for UI rendering - catches Rich markup errors before deployment."""
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from io import StringIO
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from rich.align import Align
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from rich.box import ROUNDED
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from rich.console import Console
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from rich.panel import Panel
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from rich.table import Table
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from rich.text import Text
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def test_menu_render_no_markup_errors():
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"""Test that the main menu renders without Rich markup errors."""
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# Simulate the menu rendering code
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output = StringIO()
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console = Console(
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file=output, width=80, height=24, force_terminal=True, color_system="truecolor"
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)
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username = "testuser"
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width = 80
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height = 24
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pieces = "♔ ♕ ♖ ♗ ♘ ♙"
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# Title section
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console.print(Align.center(Text(pieces, style="dim white")))
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console.print()
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console.print(Align.center(Text("S H E L L M A T E", style="bold bright_green")))
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console.print(Align.center(Text("━" * 20, style="green")))
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console.print(Align.center(Text("SSH into Chess Mastery", style="italic bright_black")))
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console.print(Align.center(Text(pieces[::-1], style="dim white")))
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console.print()
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# Menu table - this is where markup errors often occur
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menu_table = Table(show_header=False, box=None, padding=(0, 2))
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menu_table.add_column(justify="center")
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menu_table.add_row(Text(f"Welcome, {username}!", style="cyan"))
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menu_table.add_row("")
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menu_table.add_row(
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"[bright_white on blue] 1 [/] Play vs AI [dim]♔ vs ♚[/dim]"
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)
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menu_table.add_row(
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"[bright_white on magenta] 2 [/] Play vs Human [dim]♔ vs ♔[/dim]"
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)
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menu_table.add_row(
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"[bright_white on green] 3 [/] Learn & Practice [dim]📖[/dim]"
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)
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menu_table.add_row(
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"[bright_white on red] q [/] Quit [dim]👋[/dim]"
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)
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menu_table.add_row("")
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menu_table.add_row(Text("Press a key to select...", style="dim italic"))
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panel_width = min(45, width - 4)
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panel = Panel(
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Align.center(menu_table),
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box=ROUNDED,
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border_style="bright_blue",
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width=panel_width,
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padding=(1, 2),
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)
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console.print(Align.center(panel))
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# Footer
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console.print()
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console.print(Align.center(Text(f"Terminal: {width}×{height}", style="dim")))
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# If we got here without exception, markup is valid
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rendered = output.getvalue()
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# Check key content is present (content may have ANSI codes)
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assert "S H E L L M A T E" in rendered or "SHELLMATE" in rendered
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assert "Welcome" in rendered
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assert "Play vs AI" in rendered
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def test_game_status_render():
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"""Test that game status panel renders correctly."""
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output = StringIO()
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console = Console(file=output, width=80, height=24, force_terminal=True)
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status_lines = []
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status_lines.append("[bold white]White ♔ to move[/bold white]")
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status_lines.append("[dim]Moves: e2e4 e7e5 g1f3[/dim]")
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status_lines.append("")
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status_lines.append("[dim]Enter move (e.g. e2e4) │ [q]uit │ [r]esign[/dim]")
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panel = Panel(
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"\n".join(status_lines),
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box=ROUNDED,
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border_style="blue",
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width=50,
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title="[bold]Game Status[/bold]"
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)
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console.print(panel)
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rendered = output.getvalue()
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assert "White" in rendered
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assert "Game Status" in rendered
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def test_chess_board_render():
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"""Test that chess board renders without errors."""
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output = StringIO()
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piece_map = {
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'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
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'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟',
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}
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# Simplified board rendering (plain text)
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lines = []
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lines.append(" a b c d e f g h")
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lines.append(" +---+---+---+---+---+---+---+---+")
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# Render rank 8 with pieces
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pieces_row = ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']
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row = " 8 |"
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for piece_char in pieces_row:
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char = piece_map.get(piece_char, '?')
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row += f" {char} |"
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row += " 8"
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lines.append(row)
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lines.append(" +---+---+---+---+---+---+---+---+")
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for line in lines:
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output.write(line + "\n")
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rendered = output.getvalue()
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assert "a b c" in rendered
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assert "♜" in rendered # Black rook
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assert "+---+" in rendered
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def test_narrow_terminal_render():
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"""Test that menu renders correctly on narrow terminals."""
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output = StringIO()
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console = Console(file=output, width=40, height=20, force_terminal=True)
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# Small terminal fallback
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console.print(Align.center(Text("♟ SHELLMATE ♟", style="bold green")))
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console.print()
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menu_table = Table(show_header=False, box=None)
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menu_table.add_column(justify="center")
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menu_table.add_row(Text("Welcome!", style="cyan"))
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menu_table.add_row("[dim]1. Play[/dim]")
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menu_table.add_row("[dim]q. Quit[/dim]")
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console.print(Align.center(menu_table))
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rendered = output.getvalue()
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assert "SHELLMATE" in rendered
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def test_markup_escape_special_chars():
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"""Test that usernames with special chars don't break markup."""
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output = StringIO()
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console = Console(file=output, width=80, height=24, force_terminal=True)
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# Usernames that could break markup
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test_usernames = [
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"normal_user",
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"user[with]brackets",
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"user<with>angles",
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"[admin]",
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"test/path",
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]
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for username in test_usernames:
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# Using Text() object safely escapes special characters
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console.print(Text(f"Welcome, {username}!", style="cyan"))
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rendered = output.getvalue()
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assert "normal_user" in rendered
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# Text() should have escaped the brackets safely
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