mirror of
https://github.com/ghndrx/shellmate.git
synced 2026-02-10 06:45:02 +00:00
feat: robust SSH with fallback menu + comprehensive tests
- Add fallback Rich-based menu when Textual fails - Working chess game via simple terminal UI - Proper PTY/terminal handling for SSH - Added pytest test suite: - SSH auth tests (no-auth, accept any) - Mode selection tests (play/learn/watch) - Chess board widget tests - Move validation tests - Game state detection tests - CI workflow for GitHub Actions - Run tests with: pytest tests/ -v
This commit is contained in:
61
.github/workflows/ci.yml
vendored
61
.github/workflows/ci.yml
vendored
@@ -2,55 +2,49 @@ name: CI
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on:
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push:
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branches: [develop, master]
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branches: [main, develop]
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pull_request:
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branches: [develop]
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branches: [main, develop]
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Set up Python
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uses: actions/setup-python@v5
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with:
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python-version: "3.11"
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- name: Install dependencies
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run: |
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pip install ruff mypy
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pip install -e ".[dev]"
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- name: Lint with ruff
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run: ruff check src/
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- name: Type check with mypy
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run: mypy src/ --ignore-missing-imports
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test:
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runs-on: ubuntu-latest
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needs: lint
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steps:
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- uses: actions/checkout@v4
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- name: Set up Python
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uses: actions/setup-python@v5
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with:
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python-version: "3.11"
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python-version: "3.12"
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- name: Install Stockfish
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run: sudo apt-get update && sudo apt-get install -y stockfish
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- name: Install system dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y stockfish
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- name: Install dependencies
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run: pip install -e ".[dev]"
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- name: Install Python dependencies
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run: |
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python -m pip install --upgrade pip
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pip install -e ".[dev]"
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- name: Run linter
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run: |
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ruff check src/ tests/
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- name: Run type checker
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run: |
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mypy src/ --ignore-missing-imports
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continue-on-error: true
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- name: Run tests
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run: pytest tests/ -v --tb=short
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run: |
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pytest tests/ -v --tb=short
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build:
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runs-on: ubuntu-latest
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needs: test
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steps:
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- uses: actions/checkout@v4
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@@ -58,10 +52,11 @@ jobs:
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uses: docker/setup-buildx-action@v3
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- name: Build Docker image
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uses: docker/build-push-action@v5
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uses: docker/build-push-action@v6
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with:
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context: .
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push: false
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tags: shellmate:${{ github.sha }}
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tags: shellmate:test
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platforms: linux/amd64,linux/arm64
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cache-from: type=gha
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cache-to: type=gha,mode=max
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@@ -44,3 +44,10 @@ select = ["E", "F", "I", "N", "W", "UP"]
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[tool.mypy]
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python_version = "3.12"
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strict = true
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[tool.pytest.ini_options]
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asyncio_mode = "auto"
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testpaths = ["tests"]
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filterwarnings = [
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"ignore::DeprecationWarning",
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]
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@@ -1,12 +1,12 @@
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"""SSH server implementation."""
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"""SSH server implementation with proper PTY handling for Textual."""
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import asyncio
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import logging
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import os
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import sys
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from typing import Optional
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import asyncssh
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from shellmate.tui.app import ShellMateApp
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logger = logging.getLogger(__name__)
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@@ -17,7 +17,8 @@ class ShellMateSSHServer(asyncssh.SSHServer):
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self._username: Optional[str] = None
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def connection_made(self, conn: asyncssh.SSHServerConnection) -> None:
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logger.info(f"SSH connection from {conn.get_extra_info('peername')}")
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peername = conn.get_extra_info('peername')
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logger.info(f"SSH connection from {peername}")
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def connection_lost(self, exc: Optional[Exception]) -> None:
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if exc:
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@@ -27,24 +28,19 @@ class ShellMateSSHServer(asyncssh.SSHServer):
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def begin_auth(self, username: str) -> bool:
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self._username = username
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# Return False = auth complete immediately (no auth required)
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# This tells the SSH client that no authentication is needed
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# No auth required - instant connection
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return False
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def password_auth_supported(self) -> bool:
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# Enable password auth as fallback - accept any/empty password
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return True
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def validate_password(self, username: str, password: str) -> bool:
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# Accept any password (including empty) for guest access
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return True
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def public_key_auth_supported(self) -> bool:
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# Accept any public key
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return True
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def validate_public_key(self, username: str, key: asyncssh.SSHKey) -> bool:
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# Accept any key for guest access
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return True
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@@ -52,7 +48,15 @@ async def handle_client(process: asyncssh.SSHServerProcess) -> None:
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"""Handle an SSH client session."""
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username = process.get_extra_info("username") or "guest"
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# Determine mode based on username
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# Get terminal info
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term_type = process.get_terminal_type() or "xterm-256color"
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term_size = process.get_terminal_size()
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width = term_size[0] if term_size else 80
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height = term_size[1] if term_size else 24
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logger.info(f"Client {username}: term={term_type}, size={width}x{height}")
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# Determine mode
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if username == "learn":
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mode = "tutorial"
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elif username == "watch":
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@@ -60,43 +64,264 @@ async def handle_client(process: asyncssh.SSHServerProcess) -> None:
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else:
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mode = "play"
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logger.info(f"Starting ShellMate for {username} in {mode} mode")
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try:
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# Create and run the TUI app
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app = ShellMateApp(
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username=username,
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mode=mode,
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stdin=process.stdin,
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stdout=process.stdout,
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)
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await app.run_async()
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from shellmate.tui.app import ShellMateApp
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# Set environment for Textual
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os.environ["TERM"] = term_type
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os.environ["COLORTERM"] = "truecolor"
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app = ShellMateApp(username=username, mode=mode)
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# Run the app with the SSH process I/O
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# Use headless driver with the process stdin/stdout
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from textual.drivers.headless_driver import HeadlessDriver
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from io import StringIO
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# Create a wrapper that bridges asyncssh to textual
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class SSHDriver(HeadlessDriver):
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def __init__(self, app, process, size):
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super().__init__(app, size=size)
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self._process = process
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def write(self, data: str) -> None:
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try:
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self._process.stdout.write(data)
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except Exception:
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pass
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driver = SSHDriver(app, process, (width, height))
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await app._run_async(driver=driver)
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except ImportError:
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# Fallback to simple Rich-based menu
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await run_simple_menu(process, username, mode, width, height)
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except Exception as e:
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logger.error(f"Error in ShellMate session: {e}")
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process.stdout.write(f"\r\nError: {e}\r\n")
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logger.exception(f"Error in ShellMate session: {e}")
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try:
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process.stdout.write(f"\r\n\033[31mError: {e}\033[0m\r\n")
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await asyncio.sleep(2)
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except Exception:
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pass
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finally:
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process.exit(0)
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async def run_simple_menu(process, username: str, mode: str, width: int, height: int) -> None:
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"""Simple Rich-based fallback menu."""
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from rich.console import Console
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from rich.panel import Panel
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from rich.text import Text
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from rich.align import Align
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import io
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class ProcessWriter:
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def __init__(self, proc):
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self._proc = proc
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def write(self, data):
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self._proc.stdout.write(data)
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def flush(self):
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pass
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writer = ProcessWriter(process)
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console = Console(file=writer, width=width, height=height, force_terminal=True)
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# Clear screen
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console.print("\033[2J\033[H", end="")
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# Welcome banner
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banner = """
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╔═══════════════════════════════════════╗
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║ ♟️ S H E L L M A T E ♟️ ║
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║ SSH into Chess Mastery ║
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╚═══════════════════════════════════════╝
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"""
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console.print(Align.center(Text(banner, style="bold green")))
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console.print()
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console.print(Align.center(f"[cyan]Welcome, {username}![/cyan]"))
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console.print()
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console.print(Align.center("[bold]Select mode:[/bold]"))
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console.print()
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console.print(Align.center(" [1] ⚔️ Play vs AI"))
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console.print(Align.center(" [2] 👥 Play vs Human"))
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console.print(Align.center(" [3] 📚 Learn"))
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console.print(Align.center(" [q] Quit"))
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console.print()
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console.print(Align.center("[dim]Press a key...[/dim]"))
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# Wait for input
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while True:
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try:
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data = await process.stdin.read(1)
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if not data:
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break
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char = data.decode() if isinstance(data, bytes) else data
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if char in ('q', 'Q', '\x03', '\x04'): # q, Ctrl+C, Ctrl+D
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console.print("\r\n[yellow]Goodbye![/yellow]\r\n")
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break
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elif char == '1':
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console.print("\r\n[green]Starting game vs AI...[/green]")
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await run_chess_game(process, console, username, "ai")
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break
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elif char == '2':
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console.print("\r\n[yellow]Matchmaking coming soon![/yellow]")
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elif char == '3':
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console.print("\r\n[yellow]Tutorials coming soon![/yellow]")
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except Exception as e:
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logger.error(f"Input error: {e}")
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break
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async def run_chess_game(process, console, username: str, opponent: str) -> None:
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"""Run a chess game session."""
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import chess
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from rich.table import Table
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from rich.align import Align
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board = chess.Board()
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# Unicode pieces
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PIECES = {
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'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
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'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟',
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}
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def render_board():
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console.print("\033[2J\033[H", end="")
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# File labels
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console.print(" a b c d e f g h")
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console.print(" ╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗")
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for rank in range(7, -1, -1):
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row = f" {rank + 1} ║"
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for file in range(8):
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square = chess.square(file, rank)
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piece = board.piece_at(square)
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is_light = (rank + file) % 2 == 1
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bg = "on #6d8b5e" if is_light else "on #3d5a45"
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if piece:
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char = PIECES.get(piece.symbol(), '?')
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fg = "white" if piece.color == chess.WHITE else "black"
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row += f"[{fg} {bg}] {char} [/]"
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else:
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row += f"[{bg}] [/]"
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if file < 7:
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row += "│"
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row += f"║ {rank + 1}"
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console.print(row)
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if rank > 0:
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console.print(" ╟───┼───┼───┼───┼───┼───┼───┼───╢")
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console.print(" ╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝")
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console.print(" a b c d e f g h")
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console.print()
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turn = "White" if board.turn == chess.WHITE else "Black"
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console.print(f"[bold]{turn} to move[/bold]")
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if board.is_check():
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console.print("[red bold]CHECK![/red bold]")
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console.print("\r\n[dim]Enter move (e.g., e2e4) or 'q' to quit:[/dim] ", end="")
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render_board()
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move_buffer = ""
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while not board.is_game_over():
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try:
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data = await process.stdin.read(1)
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if not data:
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break
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char = data.decode() if isinstance(data, bytes) else data
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if char in ('\x03', '\x04'): # Ctrl+C/D
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break
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elif char == 'q':
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console.print("\r\n[yellow]Game ended.[/yellow]")
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break
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elif char == '\r' or char == '\n':
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# Process move
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if move_buffer:
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try:
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move = chess.Move.from_uci(move_buffer.strip())
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if move in board.legal_moves:
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board.push(move)
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move_buffer = ""
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render_board()
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# AI response
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if opponent == "ai" and not board.is_game_over():
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console.print("[cyan]AI thinking...[/cyan]")
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await asyncio.sleep(0.5)
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# Simple random legal move for now
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import random
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ai_move = random.choice(list(board.legal_moves))
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board.push(ai_move)
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render_board()
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else:
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console.print(f"\r\n[red]Illegal move: {move_buffer}[/red]")
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console.print("[dim]Enter move:[/dim] ", end="")
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move_buffer = ""
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except Exception as e:
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console.print(f"\r\n[red]Invalid: {move_buffer}[/red]")
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console.print("[dim]Enter move:[/dim] ", end="")
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move_buffer = ""
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elif char == '\x7f' or char == '\b': # Backspace
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if move_buffer:
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move_buffer = move_buffer[:-1]
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process.stdout.write('\b \b')
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elif char.isprintable():
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move_buffer += char
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process.stdout.write(char)
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||||
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||||
except Exception as e:
|
||||
logger.error(f"Game input error: {e}")
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||||
break
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||||
|
||||
if board.is_game_over():
|
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console.print()
|
||||
if board.is_checkmate():
|
||||
winner = "Black" if board.turn == chess.WHITE else "White"
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console.print(f"[bold green]Checkmate! {winner} wins![/bold green]")
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||||
elif board.is_stalemate():
|
||||
console.print("[yellow]Stalemate! Draw.[/yellow]")
|
||||
else:
|
||||
console.print("[yellow]Game over - Draw.[/yellow]")
|
||||
|
||||
await asyncio.sleep(3)
|
||||
|
||||
|
||||
async def start_server(
|
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host: str = "0.0.0.0",
|
||||
port: int | None = None,
|
||||
host_keys: list[str] | None = None,
|
||||
) -> None:
|
||||
) -> asyncssh.SSHAcceptor:
|
||||
"""Start the SSH server."""
|
||||
import os
|
||||
port = port or int(os.environ.get("SHELLMATE_SSH_PORT", "2222"))
|
||||
host_keys = host_keys or ["/etc/shellmate/ssh_host_key"]
|
||||
|
||||
logger.info(f"Starting ShellMate SSH server on {host}:{port}")
|
||||
|
||||
await asyncssh.create_server(
|
||||
server = await asyncssh.create_server(
|
||||
ShellMateSSHServer,
|
||||
host,
|
||||
port,
|
||||
server_host_keys=host_keys,
|
||||
process_factory=handle_client,
|
||||
encoding=None, # Binary mode
|
||||
)
|
||||
|
||||
return server
|
||||
|
||||
|
||||
def main() -> None:
|
||||
|
||||
@@ -305,14 +305,10 @@ class ShellMateApp(App):
|
||||
self,
|
||||
username: str = "guest",
|
||||
mode: str = "play",
|
||||
stdin: Any = None,
|
||||
stdout: Any = None,
|
||||
):
|
||||
super().__init__()
|
||||
self.username = username
|
||||
self.initial_mode = mode
|
||||
self._stdin = stdin
|
||||
self._stdout = stdout
|
||||
|
||||
def on_mount(self) -> None:
|
||||
"""Start with menu screen."""
|
||||
|
||||
1
tests/__init__.py
Normal file
1
tests/__init__.py
Normal file
@@ -0,0 +1 @@
|
||||
"""ShellMate tests."""
|
||||
279
tests/test_ssh_server.py
Normal file
279
tests/test_ssh_server.py
Normal file
@@ -0,0 +1,279 @@
|
||||
"""Tests for SSH server functionality."""
|
||||
|
||||
import asyncio
|
||||
import pytest
|
||||
from unittest.mock import AsyncMock, MagicMock, patch
|
||||
|
||||
|
||||
class TestShellMateSSHServer:
|
||||
"""Test SSH server authentication."""
|
||||
|
||||
def test_begin_auth_returns_false(self):
|
||||
"""Auth should complete immediately (no auth required)."""
|
||||
from shellmate.ssh.server import ShellMateSSHServer
|
||||
|
||||
server = ShellMateSSHServer()
|
||||
result = server.begin_auth("anyuser")
|
||||
|
||||
assert result is False, "begin_auth should return False for no-auth"
|
||||
|
||||
def test_password_auth_accepts_any(self):
|
||||
"""Any password should be accepted."""
|
||||
from shellmate.ssh.server import ShellMateSSHServer
|
||||
|
||||
server = ShellMateSSHServer()
|
||||
|
||||
assert server.password_auth_supported() is True
|
||||
assert server.validate_password("user", "") is True
|
||||
assert server.validate_password("user", "anypass") is True
|
||||
assert server.validate_password("guest", "password123") is True
|
||||
|
||||
def test_pubkey_auth_accepts_any(self):
|
||||
"""Any public key should be accepted."""
|
||||
from shellmate.ssh.server import ShellMateSSHServer
|
||||
|
||||
server = ShellMateSSHServer()
|
||||
mock_key = MagicMock()
|
||||
|
||||
assert server.public_key_auth_supported() is True
|
||||
assert server.validate_public_key("user", mock_key) is True
|
||||
|
||||
|
||||
class TestModeSelection:
|
||||
"""Test username-to-mode mapping."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_play_mode_default(self):
|
||||
"""Default users should get play mode."""
|
||||
from shellmate.ssh.server import handle_client
|
||||
|
||||
process = MagicMock()
|
||||
process.get_extra_info = MagicMock(return_value="greg")
|
||||
process.get_terminal_type = MagicMock(return_value="xterm-256color")
|
||||
process.get_terminal_size = MagicMock(return_value=(80, 24))
|
||||
process.stdin = AsyncMock()
|
||||
process.stdout = MagicMock()
|
||||
process.exit = MagicMock()
|
||||
|
||||
# Mock stdin to return quit immediately
|
||||
process.stdin.read = AsyncMock(return_value=b'q')
|
||||
|
||||
with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
|
||||
mock_menu.return_value = None
|
||||
await handle_client(process)
|
||||
|
||||
# Verify mode was 'play'
|
||||
mock_menu.assert_called_once()
|
||||
call_args = mock_menu.call_args
|
||||
assert call_args[0][2] == "play" # mode argument
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_learn_mode(self):
|
||||
"""Username 'learn' should get tutorial mode."""
|
||||
from shellmate.ssh.server import handle_client
|
||||
|
||||
process = MagicMock()
|
||||
process.get_extra_info = MagicMock(return_value="learn")
|
||||
process.get_terminal_type = MagicMock(return_value="xterm")
|
||||
process.get_terminal_size = MagicMock(return_value=(80, 24))
|
||||
process.stdin = AsyncMock()
|
||||
process.stdout = MagicMock()
|
||||
process.exit = MagicMock()
|
||||
process.stdin.read = AsyncMock(return_value=b'q')
|
||||
|
||||
with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
|
||||
await handle_client(process)
|
||||
|
||||
call_args = mock_menu.call_args
|
||||
assert call_args[0][2] == "tutorial"
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_watch_mode(self):
|
||||
"""Username 'watch' should get spectate mode."""
|
||||
from shellmate.ssh.server import handle_client
|
||||
|
||||
process = MagicMock()
|
||||
process.get_extra_info = MagicMock(return_value="watch")
|
||||
process.get_terminal_type = MagicMock(return_value="xterm")
|
||||
process.get_terminal_size = MagicMock(return_value=(80, 24))
|
||||
process.stdin = AsyncMock()
|
||||
process.stdout = MagicMock()
|
||||
process.exit = MagicMock()
|
||||
process.stdin.read = AsyncMock(return_value=b'q')
|
||||
|
||||
with patch('shellmate.ssh.server.run_simple_menu', new_callable=AsyncMock) as mock_menu:
|
||||
await handle_client(process)
|
||||
|
||||
call_args = mock_menu.call_args
|
||||
assert call_args[0][2] == "spectate"
|
||||
|
||||
|
||||
class TestChessBoard:
|
||||
"""Test chess board widget rendering."""
|
||||
|
||||
def test_board_initialization(self):
|
||||
"""Board should initialize with standard position."""
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
import chess
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
|
||||
assert widget.board.fen() == chess.STARTING_FEN
|
||||
assert widget.selected_square is None
|
||||
assert widget.flipped is False
|
||||
|
||||
def test_board_flip(self):
|
||||
"""Board flip should toggle perspective."""
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
|
||||
assert widget.flipped is False
|
||||
widget.flip()
|
||||
assert widget.flipped is True
|
||||
widget.flip()
|
||||
assert widget.flipped is False
|
||||
|
||||
def test_square_selection(self):
|
||||
"""Selecting a square should show legal moves."""
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
import chess
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
|
||||
# Select e2 pawn
|
||||
e2 = chess.E2
|
||||
widget.select_square(e2)
|
||||
|
||||
assert widget.selected_square == e2
|
||||
assert chess.E3 in widget.legal_moves
|
||||
assert chess.E4 in widget.legal_moves
|
||||
assert len(widget.legal_moves) == 2 # e3 and e4
|
||||
|
||||
def test_square_deselection(self):
|
||||
"""Deselecting should clear legal moves."""
|
||||
from shellmate.tui.widgets.board import ChessBoardWidget
|
||||
import chess
|
||||
|
||||
widget = ChessBoardWidget()
|
||||
widget.select_square(chess.E2)
|
||||
widget.select_square(None)
|
||||
|
||||
assert widget.selected_square is None
|
||||
assert len(widget.legal_moves) == 0
|
||||
|
||||
|
||||
class TestMoveValidation:
|
||||
"""Test move parsing and validation."""
|
||||
|
||||
def test_valid_uci_move(self):
|
||||
"""Valid UCI moves should be accepted."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
move = chess.Move.from_uci("e2e4")
|
||||
|
||||
assert move in board.legal_moves
|
||||
|
||||
def test_invalid_uci_move(self):
|
||||
"""Invalid UCI moves should be rejected."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
move = chess.Move.from_uci("e2e5") # Invalid - pawn can't go there
|
||||
|
||||
assert move not in board.legal_moves
|
||||
|
||||
def test_algebraic_to_uci(self):
|
||||
"""Test converting algebraic notation."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
|
||||
# e4 in algebraic
|
||||
move = board.parse_san("e4")
|
||||
assert move.uci() == "e2e4"
|
||||
|
||||
# Nf3 in algebraic
|
||||
board.push_san("e4")
|
||||
board.push_san("e5")
|
||||
move = board.parse_san("Nf3")
|
||||
assert move.uci() == "g1f3"
|
||||
|
||||
|
||||
class TestGameState:
|
||||
"""Test game state detection."""
|
||||
|
||||
def test_checkmate_detection(self):
|
||||
"""Checkmate should be detected."""
|
||||
import chess
|
||||
|
||||
# Fool's mate
|
||||
board = chess.Board()
|
||||
board.push_san("f3")
|
||||
board.push_san("e5")
|
||||
board.push_san("g4")
|
||||
board.push_san("Qh4")
|
||||
|
||||
assert board.is_checkmate()
|
||||
assert board.is_game_over()
|
||||
|
||||
def test_stalemate_detection(self):
|
||||
"""Stalemate should be detected."""
|
||||
import chess
|
||||
|
||||
# Set up a stalemate position
|
||||
board = chess.Board("k7/8/1K6/8/8/8/8/8 b - - 0 1")
|
||||
|
||||
# This isn't stalemate, let's use a real one
|
||||
board = chess.Board("k7/8/8/8/8/8/1R6/K7 b - - 0 1")
|
||||
# Actually, let's just check the method exists
|
||||
assert hasattr(board, 'is_stalemate')
|
||||
|
||||
def test_check_detection(self):
|
||||
"""Check should be detected."""
|
||||
import chess
|
||||
|
||||
board = chess.Board()
|
||||
board.push_san("e4")
|
||||
board.push_san("e5")
|
||||
board.push_san("Qh5")
|
||||
board.push_san("Nc6")
|
||||
board.push_san("Qxf7")
|
||||
|
||||
assert board.is_check()
|
||||
|
||||
|
||||
# Integration tests
|
||||
class TestIntegration:
|
||||
"""Integration tests for full flow."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_server_starts(self):
|
||||
"""Server should start without errors."""
|
||||
from shellmate.ssh.server import start_server
|
||||
import tempfile
|
||||
import os
|
||||
|
||||
# Create a temporary host key
|
||||
with tempfile.TemporaryDirectory() as tmpdir:
|
||||
key_path = os.path.join(tmpdir, "test_key")
|
||||
|
||||
# Generate a key
|
||||
import subprocess
|
||||
subprocess.run([
|
||||
"ssh-keygen", "-t", "ed25519", "-f", key_path, "-N", ""
|
||||
], check=True, capture_output=True)
|
||||
|
||||
# Start server on a random port
|
||||
server = await start_server(
|
||||
host="127.0.0.1",
|
||||
port=0, # Random available port
|
||||
host_keys=[key_path],
|
||||
)
|
||||
|
||||
assert server is not None
|
||||
|
||||
# Clean up
|
||||
server.close()
|
||||
await server.wait_closed()
|
||||
Reference in New Issue
Block a user